Mirror
Copilot instructions6.4k starsChanged 5 years agoMITView on GitHub
We found no rules to list in this file: it reads as prose or reference rather than instructions.
Files
Mirror Networking – Copilot Instructions
Project
Unity networking library (Mirror) located at Assets/Mirror/.
Key directory layout
Assets/Mirror/Core/— networking core (NetworkServer, NetworkClient, NetworkIdentity, NetworkBehaviour, transports, sync primitives)Assets/Mirror/Components/— MonoBehaviour components (NetworkTransform, NetworkAnimator, NetworkRigidbody, PredictedRigidbody, LagCompensator, Discovery, Profiling)Assets/Mirror/Transports/— KCP, Telepathy, SimpleWeb, Multiplex, Middleware, Latency, EncryptionAssets/Mirror/Editor/— Unity editor scripts and IL Weaver (Weaver, processors for SyncVars/Commands/RPCs)Assets/Mirror/Authenticators/— BasicAuthenticator, DeviceAuthenticatorAssets/Mirror/Tests/— unit/integration tests (excluded from production builds)Assets/Mirror/Examples/— demo scenes (excluded from production builds)Assets/Mirror/Hosting/— Edgegap hosting integration (excluded from production builds)
Coding conventions
- C# with Unity-style naming (PascalCase types/methods, camelCase fields)
- Private fields must follow camelCase naming as enforced by the
.editorconfig(e.g., connectingSendQueue, not ConnectingSendQueue). - Static classes for core systems (NetworkServer, NetworkClient)
- IL post-processing via Weaver for [SyncVar], [Command], [ClientRpc] attributes
.editorconfigat repo root enforces: Allman braces, novar, camelCase private fields, nothis.qualification
Trending
Quiet since September.about the whole repository
Who's talking about MirrorNetworking/Mirror
- @unormal.bsky.social“hm, github.com/MirrorNetwor... seems cool”Bluesky · Feb 11, 2024 · 3 likes
- semantic-release/semantic-release“No Release Descriptions”GitHub · Aug 5, 2026 · 2 reactions
- dorny/test-reporter“Error: TypeError: Cannot read properties of undefined (reading 'testsuite')”GitHub · Dec 26, 2023 · 2 reactions
- Zylann/godot_voxel“Godot 4.x C# with MIT C# Unity MMO Networking”GitHub · Feb 20, 2025 · 1 reactions
- cycjimmy/semantic-release-action“Error: RangeError: Invalid time value”GitHub · May 4, 2024 · 1 reactions
The biggest 5 of 19 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 19
Talked about on GitHub and Bluesky (19 times).
On GitHub · 18
- Aug 5, 2026No Release Descriptions — semantic-release/semantic-release2 reactions · 6 comments
- Dec 26, 2023Error: TypeError: Cannot read properties of undefined (reading 'testsuite') — dorny/test-reporter2 reactions · 3 comments
- Feb 20, 2025Godot 4.x C# with MIT C# Unity MMO Networking — Zylann/godot_voxel1 reaction · 1 comment
- May 4, 2024Error: RangeError: Invalid time value — cycjimmy/semantic-release-action1 reaction · 3 comments
- Feb 15, 2023perf: caching network message id — MirageNet/Mirage1 reaction · 1 comment
13 more on GitHub
- Sep 2, 2026Merge upstream PR #4112: Split custom R/W gen & register process — characterbank/Mirror0 reactions
- Aug 22, 2026Deprecated Node.js 20 — game-ci/unity-test-runner0 reactions · 1 comment
- Apr 16, 2026플레이어 이동기능 — junwoo1206112/MultiplayFishingGame0 reactions
- Mar 6, 2026fix: fixing possible memory leaks and thread safety issues — James-Frowen/SimpleWebTransport0 reactions · 1 comment
- Jun 14, 2025C# Version of VoxelGame Template; Proper Scope and Processes? — Zylann/voxelgame0 reactions · 7 comments
- Apr 28, 2025Skip Creating Comment if no permission — semantic-release/github0 reactions · 2 comments
- Apr 28, 2025GitHub API Search Issues Deprecated — semantic-release/github0 reactions · 1 comment
- Feb 7, 2025get-tags takes too long — semantic-release/semantic-release0 reactions · 13 comments
- Dec 21, 2024Removed OnDestroy and OnApplicatioNQuit from FizzySteamworks.cs — Chykary/FizzySteamworks0 reactions · 1 comment
- May 5, 2024releaserc didn't produce expected results — semantic-release/semantic-release0 reactions · 7 comments
- Apr 23, 2024Replace Guid with uint — MirrorNetworking/MirrorDocs0 reactions
- Apr 14, 2024Missing Release Notes — semantic-release/semantic-release0 reactions · 1 comment
- May 30, 2023Examples for using e.g. SyncDictionary are broken — FirstGearGames/FishNet0 reactions · 2 comments
On Bluesky · 1
- Feb 11, 2024hm, github.com/MirrorNetwor... seems cool — @unormal.bsky.social3 likes and reposts
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