remotion-to-hyperframes
Skill10 starsChanged 4 months agoAGPL-3.0View on GitHub
Port an existing Remotion (React) composition to HyperFrames HTML. Use ONLY when the user explicitly asks to port/convert/migrate/translate a Remotion source. Do NOT use: (a) authoring a new HyperFrames composition; (b) Remotion mentioned in passing; (c) Remotion code shared as reference only; (d) "same video as my Remotion one" without explicit migrate request — treat as fresh build. Doubt → `/general-video`. One-way, Remotion-only: no reverse export (HyperFrames→Remotion or any framework), no non-Remotion source (After Effects, Framer Motion, plain React/CSS) → out of scope, re-create via `/general-video`. Flags unsupported patterns (useState, useEffect, async calculateMetadata, third-party React libs, `@remotion/lambda`) and recommends runtime interop over lossy translation. Unsure whether to port vs. build fresh, or only a passing Remotion mention? → /hyperframes.
- Installs packages
We split this skill into the rules it gives an agent
6 rules. 2 are common, 0 are distinctive, and 4 are very specific to this project.
2
Common
Most of the 24 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
4
Very specific
Tied to their project's names, files or tools. Probably skip.
Licensed with conditions — read it at the source. We count its rules but don't quote them. Read them on GitHub.
“Common” is measured: kept by at least 6 in 10 of the 24 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Trending
Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data
Other versions29 projects use a version of this.
Word for word · 4
- calesthio/OpenMontage★ 72k100% same
- EvovexAI/EvoFlow★ 436100% same
- duyet/clickhouse-monitoring★ 303100% same
- Nankov-ai/anthropics-skills★ 0100% same
Edited · 23
- boraoztunc/skills★ 33789% same
- edenfunf/reelmimic★ 17274% same
- anton-abyzov/vskill★ 4791% same
- delorenj/skills★ 1689% same
- STARDUSTLC666/dsh-hyperframes★ 1173% same
- hoanghd218/claude-code-2-days★ 889% same
- Samin12/skills★ 890% same
- dqtx760/skills-manage★ 287% same
- harvatechs/inthon★ 289% same
- langchain-ai/design-agent★ 272% same
13 more not listed
Wrote their own version · 2
- heygen-com/hyperframes★ 72ksame name
- aipphilie/claude-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
Used alongsideProjects with it also use waapi, lottie and 9 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
anton-abyzovSkillwaapi
Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.
Also in 5 projects that use this
anton-abyzovSkilllottie
Lottie and dotLottie adapter patterns for HyperFrames. Use when embedding lottie-web JSON animations, .lottie files, @lottiefiles/dotlottie-web players, registering instances on window.__hfLottie, or making After Effects exports deterministic in HyperFrames.
Also in 5 projects that use this
jaron-goh-centrSkilltalking-head-recut
Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.
Also in 7 projects that use this
FldicoahkiinSkillcontribute-catalog
Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.
Also in 3 projects that use this
ElyzeSolutionsSkillcaptions-overlay
Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint #13 (captions overlay, keep-out band retired) from the product-launch-video scene agent. Applies ON TOP of embedded-captions.
Also in 3 projects that use this
ElyzeSolutionsSkillmotion-doctrine
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]
Also in 3 projects that use this
- +2 more from anton-abyzov
- +2 more from ElyzeSolutions
In this repository133 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .agents/skills/flux-best-practices/AGENTS.mdAGENTS.md
- .agents/skills/vercel-composition-patterns/AGENTS.mdAGENTS.md
- .agents/skills/vercel-react-best-practices/AGENTS.mdAGENTS.md
- .claude/skills/flux-best-practices/AGENTS.mdAGENTS.md
- .claude/skills/vercel-composition-patterns/AGENTS.mdAGENTS.md
- .claude/skills/vercel-react-best-practices/AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
- .cursor/rules/openmontage.mdcCursor rule
- acestepSkill
- agentsSkill
- ai-video-genSkill
- avatar-videoSkill
- beautiful-mermaidSkill
- bfl-apiSkill
- canvas-procedural-animationSkill
- character-animation-qaSkill
- character-riggingSkill
- comfyuiSkill
- create-videoSkill
- d3-vizSkill
- doubao-ttsSkill
- elevenlabsSkill
- faceswapSkill
- ffmpegSkill
- flux-best-practicesSkill
- framer-motionSkill
- grok-mediaSkill
- gsap-coreSkill
- gsap-frameworksSkill
- gsap-performanceSkill
- gsap-pluginsSkill
- gsap-reactSkill
- gsap-scrolltriggerSkill
- gsap-timelineSkill
- gsap-utilsSkill
- heygenSkill
- hyperframes-animationSkill
- hyperframes-cliSkill
- hyperframes-coreSkill
- hyperframes-creativeSkill
- hyperframes-mediaSkill
- hyperframes-registrySkill
- hyperframesSkill
- lottie-bodymovinSkill
- ltx2Skill
- manimce-best-practicesSkill
- manim-composerSkill
- manimgl-best-practicesSkill
- media-useSkill
- motion-graphicsSkill
- musicSkill
- music-to-videoSkill
- playwright-recordingSkill
- pose-library-designSkill
- remotion-best-practicesSkill
- remotionSkill
- seedance-2-0Skill
- setup-api-keySkill
- The first 60 shown.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

