color-system
Skill12 starsChanged 12 days agoMITView on GitHub
OKLCH color-system guidance for cohesive palettes and contrast-safe tokens. Use when choosing colors, generating ramps, fixing muddy palettes, creating semantic state colors, checking WCAG contrast, or defining theme variables.
7 other projects use a version of this.
Adopted by
Most recently taken up by
- whanoftheworld/graphic-skillstheir own version, first seen Oct 25, 2026
- toribryan/design-skillstheir own version, first seen Oct 25, 2026
- flntfnd/claude-skillstheir own version, first seen Aug 20, 2026
- sanky369/vibe-building-skillstheir own version, first seen Jul 2, 2026
- AntJanus/skillboxtheir own version, first seen Jun 26, 2026
- miovrag/claude-skillstheir own version, first seen Jun 12, 2026
Other versions7 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 7
- launchapp-dev/animus-cli★ 39same name
- sanky369/vibe-building-skills★ 30same name
- AntJanus/skillbox★ 2same name
- miovrag/claude-skills★ 1same name
- toribryan/design-skills★ 1same name
- flntfnd/claude-skills★ 0same name
- whanoftheworld/graphic-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository21 other files it gives its agents.
- AGENTS.mdAGENTS.md
- llms.txtllms.txt
- a11y-passSkill
- art-directionSkill
- cognitive-a11ySkill
- component-statesSkill
- data-vizSkill
- design-system-interviewSkill
- deslop-uiSkill
- empty-statesSkill
- form-uxSkill
- humanize-copySkill
- i18n-readySkill
- improve-existing-websiteSkill
- micro-motionSkill
- responsive-layoutSkill
- spacing-systemSkill
- tastecheck-passSkill
- tasterollSkill
- themingSkill
- web-typographySkill
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 4 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 5 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 27
Keep H constant; vary L; let C peak mid-range and taper at extremes.
- Distinctive: line 43
Keep three layers separate: primitives are named OKLCH stops.
- Distinctive: line 49
Build ramps in OKLCH with controlled lightness/chroma: Keep hue stable when useful.
- Distinctive: line 51
Give every hue a job: Do not add equally weighted colors for completeness or force a single-accent formula where evidence needs more.
- Very specific: line 72
Use assets/oklch-ramp.md for the generator/token skeleton.
- Very specific: line 100
Stop / handoff: Pause when the required foreground-background roles are unknown (+1 in contract.json).
“Common” is measured: kept by at least 6 in 10 of the 5 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Color System
Build a palette whose roles survive text, controls, themes, and gamut limits. OKLCH makes lightness/chroma easier to reason about than HSL/hex, but does not choose art direction or guarantee contrast; the rendered pair is the test.
Why OKLCH
oklch(L C H): L 0–1 perceptual lightness, C chroma (0 = gray, ~0.37 max real),
H 0–360 hue. Similar L values start even ramps, but hue/chroma still need inspection.
Adjust one property without wrecking the others. It is P3-ready and degrades to sRGB; provide
a hex fallback for very old targets.
The method
- Choose structure from evidence. A restrained product may need one hue/neutrals; data or editorial systems may need several. Record each hue's job.
- Build a fixed-step lightness ramp: 10–12 stops from ~0.97 (50) to ~0.30 (900). Keep H constant; vary L; let C peak mid-range and taper at extremes.
- Choose neutral temperature deliberately. Brand tinting can create cohesion; true neutrals can suit data, photography, or strict status colors.
- Pick semantic colors (success/error/warning/info) at matched L/C; avoid random stock red/green.
- Derive interaction states (hover/active) by nudging L ±0.04–0.06, not opacity.
- Verify contrast for every text/bg pair you'll actually use.
Derive from the brief, not this file
The sample shows ramp mechanics, not a palette menu. Start from brand evidence, audience, ambient light, and roles; state why hue, neutral temperature, and accent energy fit. Missing evidence gets an approved assumption, not fashionable blue/violet/green.
Build a token system, not a swatch sheet
Keep three layers separate: primitives are named OKLCH stops; semantic roles name jobs such as text, surface, focus, and danger; component aliases reference one role, never a raw value. Define focus, non-color cues, and rendered pairs per status.
Non-negotiables
- Build ramps in OKLCH with controlled lightness/chroma. Keep hue stable when useful; document hue correction when a constant ramp looks uneven or leaves gamut.
- Give every hue a job. Do not add equally weighted colors for completeness or force a single-accent formula where evidence needs more.
- Choose neutral temperature from content. Tinted and true-neutral ramps are valid when the role is explicit.
- Verify WCAG on real pairs: body text ≥ 4.5:1, large text/UI/icons ≥ 3:1. Measure;
WCAG 2.x ratios are this skill's AA thresholds, while legal applicability depends on
jurisdiction. APCA is an additional reading check, not a substitute. CSS
contrast-color()still ships only black/white; do not rely on it for brand pairs. - Don't convey meaning by color alone (color-blind users) — pair with icon/text.
- Chroma tapers at lightness extremes. Max chroma is mid-L; near-white/black stops must drop C or look neon/muddy.
Measure the rendered pair, including gamut and state
Measure each rendered text, icon/UI, focus, and error pair in every theme/state; a passing body pair does not prove disabled or hover. For P3, retain hierarchy in the sRGB fallback and record gamut compression. If a hue cannot carry a legible role, use it as a mark/large accent and assign darker semantic ink.
Quick-start
Use assets/oklch-ramp.md for the generator/token skeleton. Keep primitives separate from
roles; measure real text/UI pairs and emit hex fallbacks for legacy targets.
Reference files
references/oklch-and-ramps.md— OKLCH, ramp math, chroma taper, harmony, neutral tinting, P3/fallbacks. Read when generating a palette.references/contrast-and-tokens.md— WCAG targets, contrast measurement, token architecture, interaction states, color-blind safety, light/dark sharing.references/decision-records.md— meta-patterns + ADR rules for novel cases.
How to deliver
State hue/neutral strategy, semantic tokens, measured pairs, gamut fallbacks, and gaps; hand
role mappings to theming.
Evidence
Record brief fit, primitive/role map, real contrast, non-color cues/gamut fallback, and theming handoff with evidence, reason, remediation.
<!-- contract:v1:start -->Contract (generated)
Canonical detail: contract.json.
- Route: A design needs a cohesive palette, color ramp, semantic tokens, or contrast repair (+1 in contract.json); avoid: The request is only to map existing semantic tokens between light, dark, or forced-colors themes (+1 in contract.json)
- Exclude: Do not deliver an unmeasured palette (+1 in contract.json)
- Stop / handoff: Pause when the required foreground-background roles are unknown (+1 in contract.json); receives [design-system-interview, deslop-ui, improve-existing-website, tasteroll] -> sends [theming, data-viz, a11y-pass]
- Output: A brief-derived OKLCH ramp and semantic color-token system with measured pair evidence
- Evidence:
table_with_evidencewithstatus,reason,remediation,evidence,provenance.
<!-- contract:v1:end -->Does it work?
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

