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Kevin-Liu-01Kevin-Liu-01/Claude-of-Tanks/src/SKILL.md

src-skill

Skill531 starsChanged 3 months agoMITView on GitHub

Navigate browser boot and shared source contracts while preserving subsystem and bundle boundaries.

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    1. Kevin-Liu-01/Local-Search★ 16same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • In this repository9 other files it gives its agents.

The file

We split this skill into the rules it gives an agent

5 rules. About 0 are common, 2 are distinctive, and 3 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈2

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Use the nearest child SKILL.md for implementation details.

    line 11
  2. Very specific:

    Read docs/SYSTEMS.md and docs/DECISIONS.md for cross-subsystem contracts.

    line 21
  3. Very specific:

    Keep main.ts surgical: compose existing owners rather than duplicating their state, lifecycle, or gameplay policy.

    line 26
  4. Distinctive:

    Keep simulation/network logic Node-runnable and deterministic.

    line 28
  5. Distinctive:

    Keep product totals dependency-free and verify them against registries.

    line 33

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

claude-of-tanks / src

Purpose

<!-- agent-docs:fill:purpose -->

Compose the game and its public pages from independently owned subsystems. Use the nearest child SKILL.md for implementation details; this directory's root files supply boot wiring and small shared contracts.

Mental model & key files

<!-- agent-docs:fill:model -->

main.ts wires strict typed lifecycle owners from app/, game/, and the rendering subsystems. runtimeTypes.ts defines unvalidated runtime and JSON boundary values, not domain models. productStats.ts supplies dependency-free totals and template tokens; authorship.ts supplies first-party attribution. analytics.ts is deferred public-page telemetry, separate from game boot. Read docs/SYSTEMS.md and docs/DECISIONS.md for cross-subsystem contracts.

Patterns to follow / invariants

<!-- agent-docs:fill:patterns -->
  • Keep main.ts surgical: compose existing owners rather than duplicating their state, lifecycle, or gameplay policy.
  • Keep simulation/network logic Node-runnable and deterministic; DOM/WebGL belongs to presentation. Rendering does not authorize combat outcomes.
  • Preserve demand-loaded phase boundaries and allocation-neutral frame loops.
  • Narrow RuntimeValue at subsystem boundaries before accessing fields; keep domain-specific types with their actual owner.
  • Keep product totals dependency-free and verify them against registries; do not pull fleet/map builders into lightweight public or boot modules.

Common tasks → first action

<!-- agent-docs:fill:tasks -->
  • Boot or phase wiring: read app/SKILL.md and game/SKILL.md, then the affected lifecycle owner's selftest.
  • Product counts: run node src/productStats.selftest.mjs.
  • Authorship/provenance: inspect NOTICE.md, docs/ATTRIBUTION.md, and run npm run attribution:check.
  • Shared typed integration: run npm run typecheck plus focused owner tests; use package.json for current full build/test commands.

Gotchas

<!-- agent-docs:fill:gotchas -->

src/docs/ is the player-facing manual implementation; repository docs/ contains engineering documentation. Public pages must not import game boot, and the latency-sensitive game entry must not schedule public analytics.

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