gsap-performance
Skill1.5k starsChanged 3 months agoMITView on GitHub
Official GSAP skill for performance — prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps.
We split this skill into the rules it gives an agent
5 rules. 5 are common, 0 are distinctive, and 0 are very specific to this project.
5
Common
Most of the 9 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Common: line 26
Use will-change in CSS on elements that will animate.
- Common: line 38
Use stagger instead of many separate tweens with manual delays when the animation is the same.
- Common: line 44
Prefer gsap.quickTo() for properties that are updated often (e.g.
- Common: line 60
Call ScrollTrigger.refresh() only when layout actually changes (e.g.
- Common: line 65
Avoid animating huge numbers of properties on many elements at once.
“Common” is measured: kept by at least 6 in 10 of the 9 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
GSAP Performance
When to Use This Skill
Apply when optimizing GSAP animations for smooth 60fps, reducing layout/paint cost, or when the user asks about performance, jank, or best practices for fast animations.
Related skills: Build animations with gsap-core (transforms, autoAlpha) and gsap-timeline; for ScrollTrigger performance see gsap-scrolltrigger.
Prefer Transform and Opacity
Animating transform (x, y, scaleX, scaleY, rotation, rotationX, rotationY, skewX, skewY) and opacity keeps work on the compositor and avoids layout and most paint. Avoid animating layout-heavy properties when a transform can achieve the same effect.
- ✅ Prefer: x, y, scale, rotation, opacity.
- ❌ Avoid when possible: width, height, top, left, margin, padding (they trigger layout and can cause jank).
GSAP’s x and y use transforms (translate) by default; use them instead of left/top for movement.
will-change
Use will-change in CSS on elements that will animate. It hints the browser to promote the layer.
will-change: transform;Batch Reads and Writes
GSAP batches updates internally. When mixing GSAP with direct DOM reads/writes or layout-dependent code, avoid interleaving reads and writes in a way that causes repeated layout thrashing. Prefer doing all reads first, then all writes (or let GSAP handle the writes in one go).
Many Elements (Stagger, Lists)
- Use stagger instead of many separate tweens with manual delays when the animation is the same; it’s more efficient.
- For long lists, consider virtualization or animating only visible items; avoid creating hundreds of simultaneous tweens if it causes jank.
- Reuse timelines where possible; avoid creating new timelines every frame.
Frequently updated properties (e.g. mouse followers)
Prefer gsap.quickTo() for properties that are updated often (e.g. mouse-follower x/y). It reuses a single tween instead of creating new tweens on each update.
let xTo = gsap.quickTo("#id", "x", { duration: 0.4, ease: "power3" }),
yTo = gsap.quickTo("#id", "y", { duration: 0.4, ease: "power3" });
document.querySelector("#container").addEventListener("mousemove", (e) => {
xTo(e.pageX);
yTo(e.pageY);
});ScrollTrigger and Performance
- pin: true promotes the pinned element; pin only what’s needed.
- scrub with a small value (e.g.
scrub: 1) can reduce work during scroll; test on low-end devices. - Call ScrollTrigger.refresh() only when layout actually changes (e.g. after content load), not on every resize; debounce when possible.
Reduce Simultaneous Work
- Pause or kill off-screen or inactive animations when they’re not visible (e.g. when the user navigates away).
- Avoid animating huge numbers of properties on many elements at once; simplify or sequence if needed.
Best practices
- ✅ Animate transform and opacity; use will-change in CSS only on elements that animate.
- ✅ Use stagger instead of many separate tweens with manual delays when the animation is the same.
- ✅ Use gsap.quickTo() for frequently updated properties (e.g. mouse followers).
- ✅ Clean up or kill off-screen animations; call ScrollTrigger.refresh() when layout changes, debounced when possible.
Do Not
- ❌ Animate width/ height/ top/ left for movement when x/ y/ scale can achieve the same look.
- ❌ Set will-change or force3D on every element “just in case”; use for elements that are actually animating.
- ❌ Create hundreds of overlapping tweens or ScrollTriggers without testing on low-end devices.
- ❌ Ignore cleanup; stray tweens and ScrollTriggers keep running and can hurt performance and correctness.
Trending
More talk lately.thin dataabout the whole repository
Who's talking about Jwuthri/Tracely-ai
- qte77/ai-agents-research“docs: lane E2 web leads -- Maritime, Ora/Lightsage, Lightsage payments tracker + ACP, Artificial Analysis …”GitHub · Oct 15, 2026
- qte77/ai-agents-research“docs(sdlc-lcm): screenshot-lead research batch 15 (plan 0008 row 20)”GitHub · Sep 24, 2026
- PriyeshDave/BlogMind“Draft: How AI Agents Fail in Production: Real-World Reliability, Observability, and Recovery Patterns”GitHub · Sep 11, 2026
- PriyeshDave/BlogMind“Draft: How to Catch and Replay Production Agent Failures: Trace-Native CI/CD in Practice”GitHub · Sep 1, 2026
- PriyeshDave/BlogMind“Draft: CI/CD for Agentic AI: Freezing Production Failures Into Hermetic Regression Tests With Tracely-ai”GitHub · Aug 23, 2026
The biggest 5 of 5 mentions linking to the repository that our crawl found. Each line is their own headline.
Other versions41 projects use a version of this.
Word for word · 30
- calesthio/OpenMontage★ 74k100% same
- greensock/gsap-skills★ 16k100% same
- jwuthri-cloud/Tracely-ai★ 1.2k100% same
- JNTMTMTM/eIsland★ 323100% same
- muzimu217/ui-design-agent-kit★ 23100% same
- isaacsight/kernel★ 16100% same
- imMamdouhaboammar/motion-graphics-skills★ 15100% same
- LinHao-city/StoryMind★ 10100% same
- drferdi/Monorepo-safrs★ 9100% same
- ucsandman/claude-skills★ 5100% same
20 more not listed
Edited · 9
- TheGoat395/Codex-Skills★ 13651% same
- woxiangyangzhimao/skills★ 1490% same
- magicpro97/vibeflow★ 9100% same
- darellchua2/civiltekk-opencode-claude-skills★ 698% same
- jhy0285/monofield★ 593% same
- NolanSoloBuilder/skills★ 3100% same
- leishifu666/skills★ 197% same
- Gopyr/gopyr-skills-hub★ 058% same
- statechange/monoskill★ 0100% same
Wrote their own version · 2
- InsightStudio-2026/agent-assets★ 1same name
- aditya-deokar/gsap-motion-engineer★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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