motion
Skill35 starsChanged 9 days agoMITView on GitHub
Diseña y revisa motion graphics en Remotion a partir de un guion, con causalidad, jerarquía visual y animación determinista por frame. Úsala al animar o corregir movimiento, una vez clara la historia.
39 other projects use a version of this.
Adopted by
Most recently taken up by
- theexperiencecompany/gaiatheir own version, first seen Nov 13, 2026
- sanmidable/skillstheir own version, first seen Nov 8, 2026
- podo/design-agent-skillstheir own version, first seen Nov 8, 2026
- RuneStone-Tech/optimize-anythingtheir own version, first seen Nov 8, 2026
- lalulali/vespyrtheir own version, first seen Nov 6, 2026
- seanx10m/skillstheir own version, first seen Nov 1, 2026
Used with
Projects with it also use defaults, viewports and 10 more.
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Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.
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Expertise in auditing and fixing repository scripts and GitHub Actions workflows to ensure technical robustness and security.
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Other versions39 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 39
- theexperiencecompany/gaia★ 327same name
- Mindrally/skills★ 275same name
- raphaelsalaja/skills★ 67same name
- podo/design-agent-skills★ 32same name
- muzimu217/ui-design-agent-kit★ 23same name
- imMamdouhaboammar/linkedin-animated-infographics★ 14same name
- icons8/agent-skills★ 12same name
- lalulali/vespyr★ 11same name
- sukirman1901/frontend-expert★ 9same name
- app-builders-club/design-builder★ 4same name
29 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository5 other files it gives its agents.
- content-creator/AGENTS.mdAGENTS.md
- cuestionar-guionSkill
- referencias-opusSkill
- sonidoSkill
- voz-whisperSkill
The file
Files
Motion que explica
Lee el brief, la voz y las restricciones del proyecto. Antes de programar, define qué debe entenderse, la frase o acción que causa el movimiento y el cuadro de entrada y salida. Si la historia no está clara, resuelve ese punto antes de añadir efectos.
Contrato breve por escena
Anota en el brief: idea, objeto protagonista, causa de cada transición, énfasis, tiempos, estado de entrada/salida y eventos sonoros. Usa los tiempos reales de voz cuando existan; no inventes sincronía exacta a partir del texto.
- Un protagonista por momento; los secundarios acompañan sin competir. Deja tiempo para entender el resultado de cada acción.
- El movimiento debe revelar una relación: causa, consecuencia, contraste, acumulación o cambio de escala. Un corte directo puede resolver una transición.
- Reserva el mayor énfasis para los descubrimientos importantes. No hagas un impacto por palabra; número de golpes y tiempo de quietud dependen de la pieza.
- Compón textos y objetos sin solapes. Usa márgenes de la plataforma si están verificados; no llames oficial a una guía de terceros. Revisa a tamaño de móvil.
- Usa anticipación, peso y asentamiento cuando ayuden a entender la acción. No mantengas rebotes, cámara o partículas después de que cumplieron su función.
- Si una captura explica mejor un paso, úsala. No rehagas una pieza aprobada cuando un export existente resuelve el mismo contenido.
Remotion
Lee primero la estructura existente y sus comandos de proyecto. Calcula animación desde useCurrentFrame() y fps; usa interpolate o spring con extrapolación y duración controladas. Dentro de Sequence, el frame es local: convierte los tiempos globales cuando corresponda. Evita reloj de pared, Math.random() sin semilla y efectos CSS que avancen independientemente del render.
Recursos locales referenciados con staticFile(). Registra procedencia y licencias. Si adoptas una técnica de referencia, describe qué adaptaste; no atribuyas la calidad o viralidad a una herramienta por sí sola.
Revisar
Revisa inicio, momento explicativo y final de cada escena y reproduce el tramo completo: las imágenes quietas no prueban legibilidad temporal. Comprueba continuidad, subtítulos y una sola pista de voz. Ejecuta los chequeos definidos por el proyecto. Renderiza cuando se solicite; mide audio y revisa el archivo final, no solo la vista previa. Informa qué viste, qué escuchaste y qué queda pendiente.
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