start
Skill0 starsChanged 6 months agoMITView on GitHub
Pre-flight for a coding session. Loads CodeGraph, checks branch and recent changes, pre-loads core tools, and establishes session workflow rules. Use at start of a coding session, when the user asks to "start", or before any non-trivial task.
130 other projects use a version of this.
Adopted by
Most recently taken up by
- ansvisor/ansvisortheir own version, first seen Nov 8, 2026
- dsifry/metaswarmtheir own version, first seen Nov 8, 2026
- ai-search-guru/getcito-worlds-first-open-source-aio-aeo-or-geo-tooltheir own version, first seen Nov 8, 2026
- paulocsb/worldcup-fifa-pooltheir own version, first seen Nov 8, 2026
- srinator22/New-Projecttheir own version, first seen Nov 8, 2026
- Memolok/Claude-plugintheir own version, first seen Nov 6, 2026
Used with
Projects with it also use setup-engine, team-audio and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillsetup-engine
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
Also in 13 projects that use this
CoralGameSkillteam-audio
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
Also in 13 projects that use this
lilangMaxSkillcreate-stories
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
Also in 11 projects that use this
lilangMaxSkillstory-done
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
Also in 11 projects that use this
- +5 more from CoralGame
- +3 more from lilangMax
Other versions130 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 130
- anthropics/knowledge-work-plugins★ 35ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- openai/plugins★ 7.8ksame name
- SterlingChin/marvin-template★ 1ksame name
- educlopez/ui-craft★ 441same name
- ai-search-guru/getcito-worlds-first-open-source-aio-aeo-or-geo-tool★ 432same name
- dsifry/metaswarm★ 426same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
- ansvisor/ansvisor★ 233same name
- alexeykrol/claude-code-starter★ 194same name
120 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository14 other files it gives its agents.
- auditSkill
- promptSkill
- protocol-brainsSkill
- protocol-pinkySkill
- protocolSkill
- review-ai-compatSkill
- review-authSkill
- review-cicdSkill
- review-designSkill
- review-monorepoSkill
- review-prSkill
- reviewSkill
- review-test-strategySkill
- start-uiSkill
The file
We split this skill into the rules it gives an agent
10 rules. 0 are common, 7 are distinctive, and 3 are very specific to this project.
0
Common
Most of the 117 edited versions we read keep these.
7
Distinctive
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 15
Do not create more nodes to avoid thinking.
- Distinctive: line 17
Create nodes only when they reduce confusion.
- Distinctive: line 23
Read the project settings files to know what tools are pre-approved and denied:
- Very specific: line 36
Run ToolSearch to load the codegraph tools:
- Very specific: line 44
If .codegraph/ does not exist or the graph is stale, tell the user:
- Very specific: line 62
Run ToolSearch to pre-load the tools you will most need:
- Distinctive: line 98
Do NOT read MEMORY.md, CLAUDE.md, or large docs during pre-flight.
- Distinctive: line 99
Do NOT summarize the project or explain the architecture.
- Distinctive: line 100
Keep output under 15 lines.
- Distinctive: line 101
If CodeGraph is unavailable, still complete the other steps.
“Common” is measured: kept by at least 6 in 10 of the 117 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Start - Pre-Flight
Purpose
Prime the session for tool-first navigation. Load CodeGraph, check project state, establish what's changed. This replaces "read everything and hope" with "load tools and discover."
Principle
Do not create more nodes to avoid thinking.
Create nodes only when they reduce confusion.
Instructions
Step 0 — Read Permissions
Read the project settings files to know what tools are pre-approved and denied:
Read: .claude/settings.json
Read: .claude/settings.local.json (optional — skip without error if missing).claude/settings.json is committed and always present. .claude/settings.local.json is per-developer and may not exist.
Internalize the allow and deny lists. Never ask permission for tools in the allow list. Never attempt tools in the deny list. Do not print the contents — just absorb them silently.
Step 1 - Load CodeGraph
Run ToolSearch to load the codegraph tools:
ToolSearch: "+codegraph status"Then call codegraph_status to verify the graph is available and check when it was last updated.
If .codegraph/ does not exist or the graph is stale, tell the user:
"CodeGraph is missing/stale. Run
codegraph init -ito rebuild."
Step 2 - Check Branch and Changes
Run:
git branch --show-current
git log --oneline -5
git status --shortSummarize: what branch, what recent work, anything uncommitted.
Step 3 - Load Core Tools
Run ToolSearch to pre-load the tools you will most need:
ToolSearch: "select:mcp__codegraph__codegraph_search,mcp__codegraph__codegraph_callers,mcp__codegraph__codegraph_callees,mcp__codegraph__codegraph_context,mcp__codegraph__codegraph_node,mcp__codegraph__codegraph_impact"Step 4 - Establish Workflow Rules
State these out loud as a commitment for the session:
Session workflow:
- Find symbols —
codegraph_searchoverGrep - Trace callers/callees —
codegraph_callers/codegraph_calleesbefore editing - Check impact —
codegraph_impactbefore changing a symbol - Read whole —
Read(not partial) before edit - Grep as fallback — only for string literals, comments, or things outside the code graph
Step 5 - Output
Produce a short status block:
## Session Ready
**Branch:** <branch name>
**Recent:** <last 2-3 commits, one line each>
**Uncommitted:** <list of changed files>
**CodeGraph:** <available + last updated / missing / stale>
**Tools loaded:** codegraph_search, codegraph_callers, codegraph_callees, codegraph_context, codegraph_node, codegraph_impact
Ready. What are we working on?Constraints
- Do NOT read MEMORY.md, CLAUDE.md, or large docs during pre-flight. Those are reference — read them only when a specific question needs them.
- Do NOT summarize the project or explain the architecture. The user knows.
- Keep output under 15 lines. This is a boot sequence, not a briefing.
- If CodeGraph is unavailable, still complete the other steps. Note it and move on.
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

