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pixtuoid

IvanWng97/pixtuoid/.github/copilot-instructions.md

pixtuoid is a terminal-native, multi-agent pixel-art visualizer for AI coding agents — a Cargo workspace of five Rust crates: pixtuoid-core (headless lib), pixtuoid-scene (backend-agnostic render+sim engine), pixtuoid (binary), pixtuoid-web (wasm <canvas> painter, publish-excluded), and pixtuoid-hook (the shim). DAG: pixtuoid-core ← pixtuoid-scene ← {pixtuoid, pixtuoid-web}. Read CLAUDE.md first (and the nested crates/*/CLAUDE.md for the crate you touch). It holds the architecture invariants and "known sharp edges" — much of what looks like a bug is documented, load-bearing design. Path-scoped Rust standards:…

Copilot instructions485 starsChanged 2 months ago
# GitHub Copilot instructions — pixtuoid

pixtuoid is a terminal-native, multi-agent pixel-art visualizer for AI coding
agents — a Cargo workspace of five Rust crates: `pixtuoid-core` (headless lib),
`pixtuoid-scene` (backend-agnostic render+sim engine), `pixtuoid` (binary),
`pixtuoid-web` (wasm `<canvas>` painter, publish-excluded), and `pixtuoid-hook`
(the shim). DAG: `pixtuoid-core ← pixtuoid-scene ← {pixtuoid, pixtuoid-web}`.

**Read [`CLAUDE.md`](../CLAUDE.md) first** (and the nested `crates/*/CLAUDE.md` for
the crate you touch). It holds the architecture invariants and "known sharp
edges" — much of what looks like a bug is documented, load-bearing design.
Path-scoped Rust standards: [`.github/instructions/rust.instructions.md`](instructions/rust.instructions.md).
Workflow + how to add a theme / agent-CLI `Source`: [`CONTRIBUTING.md`](../docs/CONTRIBUTING.md).

## Architecture invariants (never break these)

1. `pixtuoid-core` **and** `pixtuoid-scene` have **no terminal/window dependencies** — no `ratatui`, `crossterm`, `winit`, or `stdout`/`println!` (compiler-enforced by the crate boundary, checked by `just arch`). Terminal/window concerns live in the binary's thin painters over the engine's render seam (`pixtuoid_scene::floor::render_floor` / `pixel_painter::render_to_rgb_buffer`) (there is no core render trait).
2. Events flow through **one** channel typed `mpsc::Sender<(Transport, AgentEvent)>`; the `Transport` tag is load-bearing (hook-wins dedup). Each `Source` tags its own events — don't hardcode `Transport::Hook` on the consumer side.
3. The **`Source` trait** is the only seam for adding a transcript-bearing agent CLI (hook-only CLIs like Reasonix instead ship a hook decoder + an install `Target`).
4. Hook install (`install::install_target`, driven by the in-TUI Sources panel `s` — no `install-hooks` CLI) writes through symlinks (`resolve_symlink`) — don't replace with `fs::rename`.
5. The hook shim must **never block Claude Code** — always exit 0 silently; the 200 ms write timeout is non-negotiable.
6. Walkable mask = **ground footprint only** (top-down view); visual sprites may be wider/taller.

## Conventions

- **No `unwrap()`/`expect()` in non-test code.** `anyhow::Result` in app code, `thiserror` in core. The hook listener and JSONL watcher log-and-continue; they never panic.
- **TDD first** — failing test → minimal impl. **DRY, YAGNI.**
- Use `tracing::{info, warn, error}`, not `println!`/`eprintln!`.
- **Comments explain WHY, not what.**
- **Keep docs current** — a module/API/workflow change updates the relevant `CLAUDE.md` / `README.md` in the *same* commit.
- Verify with `just preflight` (lint → clippy → hack → test) before pushing. Don't chain `cargo clippy && cargo test` — they use separate build caches (double rebuild).

## Build & test

```bash
just preflight                         # full gate: lint → clippy → hack → test
just test                              # the suite (cargo-nextest)
cargo nextest run -p <crate> <filter>  # fast iteration on one crate
```

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