know-your-unknowns
Skill2 starsChanged 4 months agoMITView on GitHub
Route and execute unknown-discovery workflows before, during, or after implementation. Use when a user asks for a blindspot pass, unknown unknowns, "what am I missing", domain vocabulary bootstrapping, design directions, mock-before-wire artifacts, codebase-grounded brainstorms, one-question-at-a-time interviews, reference semantics maps, tweakable plans, implementation notes, buy-in docs, merge quizzes, or interactive review artifacts/HTML artifacts that expose assumptions and capture human decisions.
3 other projects use a version of this.
Adopted by
Most recently taken up by
- NimaChu/know-your-unknownstheir own version, first seen Jul 5, 2026
- rxlqn/know-your-unknownstheir own version, first seen Jul 5, 2026
- jcsaaddupuy/badrobotstheir own version, first seen Feb 26, 2026
Other versions3 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 3
- jcsaaddupuy/badrobots★ 1same name
- NimaChu/know-your-unknowns★ 0same name
- rxlqn/know-your-unknowns★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository11 other files it gives its agents.
- unknowns-blindspot-passSkill
- unknowns-buy-in-docSkill
- unknowns-design-directionsSkill
- unknowns-domain-bootstrapSkill
- unknowns-implementation-notesSkill
- unknowns-intervention-brainstormSkill
- unknowns-merge-quizSkill
- unknowns-mock-before-wireSkill
- unknowns-reference-mapSkill
- unknowns-spec-interviewSkill
- unknowns-tweakable-planSkill
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 5 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 3 edited versions we read keep these.
5
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 16
Use the smallest workflow that resolves the unknown:
- Distinctive: line 30
If more than one applies, sequence by phase: pre-implementation discovery, during-implementation logging, post-implementation …
- Distinctive: line 34
Every unknowns artifact must include:
- Distinctive: line 43
Do not create decorative artifacts.
- Distinctive: line 47
When an interactive review artifact is useful, prefer a single self-contained HTML file with no build step.
- Very specific: line 49
Read references/artifact-output-contracts.md for required sections by artifact type.
“Common” is measured: kept by at least 6 in 10 of the 3 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Know Your Unknowns
Purpose
Expose hidden assumptions before they become implementation mistakes. Treat artifacts as decision instruments: they should reveal uncertainty, let the human react, and turn that reaction into a better prompt, plan, sign-off, or implementation constraint.
This skill routes to the relevant leaf skill. If the user explicitly names one of the leaf skills, load that skill directly.
Decision Tree
Use the smallest workflow that resolves the unknown:
- Unfamiliar code/module, risky change, "what am I missing": use
unknowns-blindspot-pass. - Unfamiliar domain or weak vocabulary: use
unknowns-domain-bootstrap. - User cannot specify taste or wants options to react to: use
unknowns-design-directions. - UI/interaction is unclear and should be felt before wiring: use
unknowns-mock-before-wire. - Problem is known but intervention space is not: use
unknowns-intervention-brainstorm. - Requirements are ambiguous: use
unknowns-spec-interview. - Existing implementation/reference must be ported or matched: use
unknowns-reference-map. - User wants a plan but mostly needs to inspect judgment calls: use
unknowns-tweakable-plan. - Implementation is underway and surprises/deviations must be preserved: use
unknowns-implementation-notes. - Work is done but buy-in/sign-off is uncertain: use
unknowns-buy-in-doc. - User wants to prove they understand a diff/change before merge: use
unknowns-merge-quiz.
If more than one applies, sequence by phase: pre-implementation discovery, during-implementation logging, post-implementation buy-in/comprehension.
Universal Contract
Every unknowns artifact must include:
- The user's original ask, reframed as the unknown being tested.
- Evidence gathered, with clear separation between fact, inference, and assumption.
- The hidden decisions or blindspots that matter.
- A human action: choose, veto, answer, confirm, correct, sign off, or pass a quiz.
- A copyable next prompt, decision summary, or implementation constraint.
- A stop condition: what must be true before implementation/merge/sign-off proceeds.
Do not create decorative artifacts. If HTML is used, it must make review easier through layout, comparison, controls, state, or copy-back loops.
Artifact Mode
When an interactive review artifact is useful, prefer a single self-contained HTML file with no build step. Use it for side-by-side alternatives, selectable chips, toggles, quizzes, timelines, semantic maps, decision tables, or copyable follow-up prompts.
Read references/artifact-output-contracts.md for required sections by artifact type. Read references/html-artifact-guidelines.md before creating HTML.
Optional scaffold:
python3 ~/.codex/skills/know-your-unknowns/scripts/scaffold_unknowns_artifact.py --kind blindspot-pass --title "Auth SSO blindspot pass" --output /tmp/auth-blindspots.htmlSource Map
This pack is modeled on Thariq Shihipar's "Know your unknowns" examples. For the page-by-page mapping, read references/corpus-map.md.
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