agentleFS
IbrahimSobhIbrahimSobh/AISkills/interactive-course-lite/SKILL.md

interactive-course-lite

Skill7 starsChanged 35 days agoMITView on GitHub

Turn a table of contents, topic list, notes or docs into a free, self-paced, interactive single-file HTML course - lessons with live demos beside highlighted code, formula strips, lesson quizzes, a glossary or cheat sheet, a final quiz and a free certificate - planned with the user step by step and checked for quality and clarity. Use this whenever the user wants to create or convert material into an online course, tutorial site or interactive lessons, even if they only say "make a course from this", or wants to add lessons to such a course. Lite version - it plans, builds and checks the course; it does not publish, make slides, READMEs, videos or posts.

The file

We split this skill into the rules it gives an agent

7 rules. About 0 are common, 3 are distinctive, and 4 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 4

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Read everything the user provided.

    line 35
  2. Very specific:

    Create the folder; copy assets/course-template.html to <folder>/index.html.

    line 60
  3. Distinctive:

    Write each lesson following course-design §3-5 at the chosen level, one lesson at a time, checking each against the clarity checklist …

    line 62
  4. Distinctive:

    Write the glossary or cheat sheet.

    line 65
  5. Very specific:

    Add the browser-tab icon: python -I scripts/favicon.py <folder>/index.html [emoji].

    line 66
  6. Very specific:

    Run node scripts/test_course.mjs <absolute path>/index.html until all checks pass.

    line 78
  7. Distinctive:

    Keep the user's preferences from the first draft.

    line 91

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Interactive course builder (lite)

Build a course as one self-contained index.html that works offline: every lesson pairs a clear explanation with a demo the learner drives and a code panel that lights up step by step, then a lesson quiz; the course ends with a final quiz and a free certificate. Worked examples are in references/examples.md.

This lite version covers four things: plan the course, build it, add the final quiz and certificate, and check quality. Publishing, slides, README, videos and posts are not included.

The user decides; you propose. Stop at every checkpoint (marked ⛳), show what you propose, and wait for their answer before going on. Use the AskUserQuestion tool when there are clear options; otherwise ask in plain text and end your turn.

Resources (read when you reach the step that needs them)

FileWhen
references/course-design.mdbefore the outline and before writing lessons: lesson anatomy, writing rules (clarity, flow, accuracy), demo checklist and proven patterns, quiz rules, audience and learning points, flow/accuracy review
references/examples.mdat the start: worked examples, demo ideas, lessons learned
references/template-guide.mdwhen building: placeholders, adding lessons, DS/KIT helpers, CSS classes
assets/course-template.htmlcopy to <folder>/index.html and fill in
scripts/*.mjs, scripts/favicon.pytests, screenshots, flow audit, tab icon (run with node / python -I; no npm installs)

Scripts need Node 22+ and Chrome or Edge (Python with Pillow for the tab icon, which the tests require). Check these early and tell the user about anything missing. Pass absolute paths to the scripts.

1. Plan the course

0. Understand the material

Read everything the user provided. If it's long, skim its structure first. Note the subject, depth, any code, and gaps. Read references/examples.md.

⛳ 1a. Level, audience and basics

  • Level: offer introductory (high-level, plain words, no corner cases), intermediate (more detail, pitfalls, trade-offs) or advanced (in-depth mechanics, edge cases); recommend one and say why.
  • Audience: propose 3-4 audience groups and what each wants, the prerequisites, who it is not for, and how the audience shapes the course (course-design §7). Ask if the user has a specific audience.
  • Basics: course title; folder name (introduction-to-x style; lower-case, hyphens); author name and optional link for the welcome page; provider name on the certificate; code language for the code panels (or pseudo-code / none); glossary or cheat sheet. Ask for the names; don't assume them.

⛳ 1b. Proposed modules

Derive 5-10 modules (lessons) from the material in teaching order, grouped into Parts when there are clear stages. For each: title and one-line purpose, 3-5 main ideas, which parts of the source it uses, estimated minutes. Also show the three "What you'll learn" points (under 17 words each), prerequisites to introduce early, and what you left out and why. Wait for approval or edits.

⛳ 1c. Demo plan

For each lesson propose one interactive demo (one clear idea; what the learner clicks; what moves; what the code panel shows; the formula strip above it and whether it is live), using the proven patterns in course-design §5. State the notation the course will use (course-design §4). Flag weak demos and suggest alternatives. Say whether the welcome-page colour key fits (course-design §5). Wait for approval.

2. Build the course

  1. Create the folder; copy assets/course-template.html to <folder>/index.html; fill the welcome page and placeholders (template-guide §2).
  2. Write each lesson following course-design §3-5 at the chosen level, one lesson at a time, checking each against the clarity checklist (course-design §4) as you go: lead, analogy, demo + code panel with formula strip, details (tables, "how to read it"), "Where it shows up", 3-question quiz.
  3. Write the glossary or cheat sheet.
  4. Add the browser-tab icon: python -I scripts/favicon.py <folder>/index.html [emoji].

3. Final quiz and certificate

⛳ 3a. Final quiz

Draft 10-12 questions covering every lesson (course-design §6), with the correct answers spread over all positions. Show them with the answers marked; confirm they're simple and cover every lesson.

The certificate is already in the template: it unlocks at 80% or more on the final quiz, shows the learner's name, can show or hide the score, prints or saves as PDF, and downloads as PNG. Fill its title, topic sentence and provider name (template-guide §7).

4. Check quality

  1. Run node scripts/test_course.mjs <absolute path>/index.html until all checks pass. Fix causes, not symptoms.
  2. Visual check with scripts/shot.mjs: each demo after running, light and dark (--theme dark), and phone width (--width 390). Look at the images; fix overlaps, cut-off text, empty or idle states.
  3. ⛳ Send the user a few screenshots and the local file path to open in a browser; apply their changes and re-test.
  4. ⛳ Flow and accuracy review (course-design §8): flow_audit.mjs, a newcomer reading pass, the clarity checklist (vague pointers, numbers without derivation, topic switches, figures with unexplained numbers, nothing only in the demo), fact check, consistency, quiz check. Report what you found and changed, and anything that needs the user's judgement. Wait for approval.

Working rules

  • Re-run test_course.mjs after every change.
  • Keep the user's preferences from the first draft.
  • Report outcomes faithfully: say what you checked (tests, screenshots) and what you didn't.

Download now (ZIP)

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