hyperframes-promo
Skill2 starsChanged 5 months agoMITView on GitHub
Structure promotional product/app videos with HyperFrames — storyboard-first workflow, scene pacing guidelines, mid-scene motion patterns, and quality gates. Companion to the core hyperframes skill; does not replace it.
1 other project uses a version of this.
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- PURPLE-ORCA/skillsword for word, first seen Jun 20, 2026
Other versions1 project uses a version of this.
Word for word · 1
- PURPLE-ORCA/skills★ 2100% same
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Wrote their own version · 0
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How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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The file
We split this skill into the rules it gives an agent
7 rules. About 0 are common, 4 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈4
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 61
Every scene must have continuous motion through its full duration.
- Distinctive: line 68
Rule: Every scene gets one. Scale 1→1.02 for text-heavy, 1→1.03 for visual-heavy.
- Very specific: line 78
Trigger: Always use for dollar amounts, days, percentages.
- Distinctive: line 113
Rule: Never animate exit tweens before a transition — the transition IS the exit.
- Distinctive: line 119
Use this table when translating user direction to GSAP:
- Very specific: line 142
Run npx hyperframes validate before rendering and fix contrast warnings.
- Very specific: line 153
GSAP tween overlap on opacity: When a from() entrance and a to() breathing/animation target the same element, the timeline's overwrite: …
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
HyperFrames Promo Video Production
Companion to creative/hyperframes. This skill fills the gap between "make a promo video" and the raw HyperFrames composition skill: scene structure, pacing, mid-scene motion, and quality gates for product/app promos.
Load both: load creative/hyperframes first, then load this one.
Workflow (Do This Every Time)
1. STORYBOARD.md → scene-by-scene beat sheet with timings
2. DESIGN.md → colors, typography, motion rules, anti-patterns
3. assets/ → copy app icons, logos, media into project
4. index.html → build composition (static hero frames first, then GSAP)
5. npm run check → lint + validate + inspect
6. npx hyperframes render --quality draft --output draft.mp4 → timing check
7. ffprobe + ffmpeg frame grab → verify duration + visuals
8. npx hyperframes render --quality standard --output final.mp4 → final deliveryNever skip step 1 or 2. Writing HTML before a storyboard produces bloated scenes and bad pacing.
Scene Template: 30s Promo (7 Scenes)
| # | Time | Scene | Duration | Content |
| 1 | 0–3.5s | Brand Hook | 3.5s | App icon + brand name + tagline + divider. Aggressive entrance. |
| 2 | 3.5–7.5s | The Problem | 4s | Provocative headline. Counter animation showing fake vs real numbers. |
| 3 | 7.5–11.5s | The Solution | 4s | Key metric with animated counter. Stat breakdown rows below. |
| 4 | 11.5–16s | Urgency | 4.5s | Survival/time clock. Progress bar filling. Warning colors. |
| 5 | 16–21s | Features | 5s | 4-card grid staggered in. Each card: number + label + description. |
| 6 | 21–25s | Differentiator | 4s | 3 bullet lines with dot markers. Each staggers in from left. |
| 7 | 25–30s | CTA | 5s | App icon + brand + tagline + platform availability. Breathe out. |
Scene Duration Reference
| Content Density | Duration |
| Visual only (icon/hero) | 1.5–2s |
| 1–3 words | 2–3s |
| 4–10 words | 3–4s |
| 11–20 words | 4–6s |
| 21–35 words | 6–8s |
| Hard ceiling | 5s (unless justified) |
Mid-Scene Motion (Never Static)
Every scene must have continuous motion through its full duration. Bare minimum: Ken Burns zoom.
1. Ken Burns Zoom
Slow zoom on the scene container over its full duration:
tl.to("#s1", { scale: 1.02, transformOrigin: "center center", duration: 3.5, ease: "none" }, 0);Rule: Every scene gets one. Scale 1→1.02 for text-heavy, 1→1.03 for visual-heavy.
2. Number Counters
Animate a number from 0 to target using GSAP's onUpdate:
tl.to({}, { duration: 1.8, ease: "power1.out", onUpdate: function() {
const val = Math.round(12480 * this.progress());
document.getElementById("amount").textContent = "$" + val.toLocaleString();
}}, startTime);Trigger: Always use for dollar amounts, days, percentages. Ease: power1.out for natural feel, power1.in for "loss" (slowing down hurts more).
3. Breathing Pulse
Subtle opacity pulse on the hero number:
tl.to("#amount", { opacity: 0.85, duration: 1.5, ease: "sine.inOut", yoyo: true, repeat: 1, overwrite: "auto" }, startTime);4. Staggered Grid
Cards enter with stagger:
tl.from(".card", { opacity: 0, y: 25, duration: 0.35, stagger: 0.1, ease: "power2.out" }, startTime);5. Progress Bar Fill
tl.to("#bar-fill", { width: "100%", duration: 3, ease: "power1.in" }, startTime);6. Bullet Points with Dot Markers
tl.from("#row1", { opacity: 0, x: -30, duration: 0.35, ease: "power2.out" }, startTime);
tl.from("#row1 .dot", { scale: 0, duration: 0.2, ease: "back.out(2)" }, startTime);
// Repeat for each row with +0.6s staggerTransitions
- 80% hard cuts — clean, fast, professional
- Flash-through-white for the key energy shift (build-up to climax)
- Install shaders:
npx hyperframes add <name> - Mood-to-shader mapping: calm →
cross-warp-morph, professional →cinematic-zoom, aggressive →chromatic-split
Rule: Never animate exit tweens before a transition — the transition IS the exit.
GSAP Ease Vocabulary
Use this table when translating user direction to GSAP:
| Natural Language | GSAP Ease |
| Smooth | power2.out |
| Snappy | power4.out |
| Bouncy | back.out (back.out(2) for extra pop) |
| Springy | elastic.out |
| Aggressive fall | power1.in |
Contrast Rules
Muted text needs 4.5:1 contrast ratio on dark surfaces:
#18181bcard bg → min#878787for 13px text,#7c7c82for 18px+#0a0a0abg → min#a1a1aafor 14px+ text#27272aborder → not suitable for text#52525bon#18181b= 2.56:1 — too low. Use#71717aminimum or#878787for 13px.#52525bon#0a0a0a= 2.56:1 — bump to#a1a1aa.
The sub-muted pattern (color: #52525b, 18px) is a common trap — 18px is "large text" (≥18px) so it only needs 3:1, but the validator flags it. Use #7c7c82 to stay safe.
Run npx hyperframes validate before rendering and fix contrast warnings.
Pitfalls
- Two clips referencing the same
srcimage triggers duplicate-media warnings. Copy the asset to a second filename if it appears in multiple scenes. - GSAP
to()andfrom()on the same element at overlapping times needsoverwrite: "auto"on the later tween. - Scene
position: absolute; inset: 0on clip containers prevents layout overflow from bleeding across scenes. - No
Math.random()orDate.now()— breaks deterministic rendering. - No
repeat: -1— compute finite repeat:Math.ceil(duration / cycleDuration) - 1. - GSAP tween overlap on opacity: When a
from()entrance and ato()breathing/animation target the same element, the timeline'soverwrite: "auto"is not the default. Add it explicitly:tl.to("#el", { opacity: 0.85, overwrite: "auto" }, time). - Duplicate media discovery: HyperFrames warns when the same
src(img, video, audio) appears in multiple clip elements. Copy the asset file with a different name per usage (e.g.icon.pngandicon-cta.png). - Draft quality != final quality: CRF 28 draft renders are great for timing checks but colors and text will look worse. Don't judge visual polish on draft.
Verification (After Every Render)
ffprobe -v error -show_entries format=duration -of default=nw=1:nk=1 final.mp4 # duration check
ffmpeg -i final.mp4 -ss 00:00:05 -vframes 1 preview.png # visual frame check
ffprobe -v error -show_streams -select_streams a -of default=nw=1:nk=1 final.mp4 | head -1 # audio checkReferences
references/scene-timing.md— detailed scene duration table + rationalereferences/gsap-patterns.md— reusable animation code blockstemplates/storyboard.md— blank storyboard template to copytemplates/design.md— blank DESIGN.md template with motion rules section
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