asset-pipeline
Skill0 starsChanged 17 days agoLicence not identifiedView on GitHub
Prepare and verify the media a composition needs — audio placement and mixing, voiceover pacing, image sizing, transparent overlays and ffmpeg post-processing. Use when a render has silent or clipped audio, wrong-looking media, or needs a delivery format other than mp4.
7 other projects use a version of this.
Adopted by
Most recently taken up by
- Arnie016/universal-modder-mactheir own version, first seen Nov 1, 2026
- google/capsemtheir own version, first seen Oct 30, 2026
- AhmedTahaAtiya/universal-modder-unrestrictedtheir own version, first seen Oct 11, 2026
- Fixed-Seed/game-changertheir own version, first seen Oct 11, 2026
- levy-street/world-of-claudecrafttheir own version, first seen Oct 8, 2026
- rehan-remade/universal-moddertheir own version, first seen Sep 30, 2026
Used with
Projects with it also use game-automation, game-recon and 7 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
rehan-remadeSkillgame-automation
Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.
Also in 4 projects that use this
rehan-remadeSkillgame-recon
Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Also whether this machine can run it (a Windows game on macOS or Linux, x64 on ARM). Use when the user asks "can I mod <game>?", "what engine is <game>", "how do people mod <game>", or at the start of any modding task. Produces MODDING_PLAN.md.
Also in 4 projects that use this
SamuelFerfortSkillshowcase-video
Make polished motion-design product videos (launch, promo, showcase, teaser, demo reel) entirely in code. Scenes are frame-exact HTML rendered with headless Chromium and ffmpeg, with an original synthesized soundtrack and SFX synced to one timeline. It researches reference launch videos and the real product's UI and brand, then proposes distinct concepts rooted in that product. The user approves one plan (storyboard and assets). After that it produces autonomously in a build → review → fix loop, with an independent reviewer and automated QA, until the video passes. Use it whenever someone asks for a promo, launch, showcase, explainer or motion-design video, an animated demo of their app or SaaS, "un vídeo promocional / de lanzamiento", or to fix or iterate on one of these videos, even if they never say "motion design".
Also in 4 projects that use this
QiuChenlySkillreverse-engineering
专业二进制逆向工程分析技能。使用IDA Pro MCP工具分析二进制文件、反编译代码、识别漏洞、理解程序逻辑。当用户要求分析可执行文件、反汇编、逆向工程、漏洞挖掘、恶意软件分析时使用此技能。
Also in 4 projects that use this
- +5 more from rehan-remade
Other versions7 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 7
- rehan-remade/universal-modder★ 9.5ksame name
- levy-street/world-of-claudecraft★ 2.3ksame name
- google/capsem★ 179same name
- AhmedTahaAtiya/universal-modder-unrestricted★ 23same name
- Fixed-Seed/game-changer★ 8same name
- INERATE/atelier★ 2same name
- Arnie016/universal-modder-mac★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository5 other files it gives its agents.
- design-critiqueSkill
- motion-languageSkill
- render-pipelineSkill
- shot-recipesSkill
- storyboardSkill
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 3 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 7 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
The licence could not be identified — read it at the source. We count its rules but don't quote them. Read them on GitHub.
“Common” is measured: kept by at least 6 in 10 of the 7 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Does it work?
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

