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canvas-editor

Hufe921/canvas-editor/CLAUDE.md

To run a single Cypress test file: npx cypress run --spec cypress/e2e/<test-file>.cy.ts Pre-commit hooks run npm run lint and npm run type:check. Commit message must follow Conventional Commits format: feat:, fix:, docs:, refactor:, etc. This is a canvas-based rich text editor built with TypeScript. The core architecture follows a modular, layered design: Editor Class (src/editor/index.ts) - Main entry point that orchestrates all subsystems - Exposes public API via the command property (e.g., editor.command.executeBold()) - Manages lifecycle through destroy() method Draw…

CLAUDE.md5.2k starsChanged 26 days ago

What's in it

  1. CLAUDE.md
  2. Development Commands
  3. Git Hooks
  4. Architecture Overview
  5. Core Components
  6. Element System
  7. Directory Structure
  8. Web Workers
  9. Event System
  10. Plugin System
  11. Key Patterns
# CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

## Development Commands

- `npm run dev` - Start development server
- `npm run lib` - Build library (runs lint, type check, and builds library)
- `npm run build` - Build app (runs lint, type check, and builds app)
- `npm run lint` - Run ESLint
- `npm run type:check` - Run TypeScript type checking without emitting
- `npm run cypress:open` - Open Cypress test runner GUI
- `npm run cypress:run` - Run Cypress tests headlessly
- `npm run docs:dev` - Start VitePress documentation server
- `npm run docs:build` - Build VitePress documentation
- `npm run release` - Run release script

To run a single Cypress test file: `npx cypress run --spec cypress/e2e/<test-file>.cy.ts`

## Git Hooks

Pre-commit hooks run `npm run lint` and `npm run type:check`. Commit message must follow Conventional Commits format: `feat:`, `fix:`, `docs:`, `refactor:`, etc.

## Architecture Overview

This is a canvas-based rich text editor built with TypeScript. The core architecture follows a modular, layered design:

### Core Components

**Editor Class** (`src/editor/index.ts`)
- Main entry point that orchestrates all subsystems
- Exposes public API via the `command` property (e.g., `editor.command.executeBold()`)
- Manages lifecycle through `destroy()` method

**Draw Class** (`src/editor/core/draw/Draw.ts`)
- Central rendering engine (~96KB) responsible for canvas drawing
- Manages pages, rows, elements, and cursor rendering
- Coordinates all particle types and frame elements

**Command Pattern** (`src/editor/core/command/`)
- `Command.ts`: Facade exposing all execute methods (e.g., `executeBold`, `executeUndo`)
- `CommandAdapt.ts`: Adapter that bridges commands to Draw context
- All commands follow `execute*` naming convention

### Element System

The editor uses a hierarchical element model defined in `src/editor/interface/Element.ts`:

**IElement** - Base interface for all content elements with:
- Basic properties: `id`, `type`, `value`, `extension`, `externalId`
- Style: `font`, `size`, `bold`, `color`, etc. (IElementStyle)
- Rules: `hide` (IElementRule)
- Groups: `groupIds` (IElementGroup)

**Element Types** (ElementType enum):
- Text particles: TextParticle, ListParticle, HyperlinkParticle, etc.
- Block particles: ImageParticle, TableParticle, LaTexParticle, etc.
- Control particles: CheckboxParticle, RadioParticle, etc.
- Frame elements: Margin, Background, PageNumber, etc.

### Directory Structure

```
src/editor/
├── core/
│   ├── draw/           # Rendering engine
│   │   ├── particle/    # Element rendering (text, image, table, latex, etc.)
│   │   ├── control/    # Control component rendering
│   │   ├── frame/       # Frame elements (margin, background, borders)
│   │   ├── richtext/    # Rich text decorations (underline, highlight)
│   │   └── interactive/ # Interactive features (search, graffiti)
│   ├── command/         # Command pattern implementation
│   ├── event/          # Canvas and global event handling
│   ├── observer/        # Mouse, selection, image observers
│   ├── worker/          # Web workers for async operations
│   └── [other subsystems]
├── interface/           # TypeScript interfaces (40+ files)
├── dataset/            # Enums and constants
└── utils/               # Utility functions
```

### Web Workers

Async operations use Web Workers managed by `WorkerManager.ts`:
- WordCountWorker - Count words in element list
- CatalogWorker - Generate document catalog/TOC
- GroupWorker - Extract group IDs from elements
- ValueWorker - Get document value asynchronously

### Event System

**EventBus** (`src/editor/core/event/eventbus/`) - Pub/sub system for editor events
**Listener** (`src/editor/core/listener/`) - Callback system for change notifications
**CanvasEvent** and **GlobalEvent** - Handle mouse, keyboard, and drag events

### Plugin System

Plugins extend functionality through `editor.use(plugin)` pattern. See `src/editor/core/plugin/Plugin.ts`.

## Key Patterns

**Command-Draw Separation**: Commands access Draw functionality through CommandAdapt, not directly. This prevents exposing internal Draw context to external consumers.

**Element Formatting**: Elements are formatted via `formatElementList()` utility which applies defaults and compensates missing properties.

**Zone-Based Layout**: Documents support header/main/footer zones managed through the Zone system.

**Position-Range Model**: Cursor positions and selections are tracked through Position and RangeManager classes.

**History Management**: Undo/redo functionality via HistoryManager with command history stack.

More agent context in Hufe921/canvas-editor

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AGENTS.md

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