figma-designer
Skill1 starsChanged 15 days agoMITView on GitHub
Design inside Figma the way this designer does: real variables, text
4 other projects use a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- elayadesign/ai-design-skillsedited, first seen Nov 8, 2026
- rabble/nostrvinetheir own version, first seen Oct 9, 2026
- divinevideo/divine-mobiletheir own version, first seen Oct 8, 2026
- markacianfrani/claude-code-figmatheir own version, first seen Feb 13, 2026
Other versions4 projects use a version of this.
Word for word · 0
None found.
Edited · 1
- elayadesign/ai-design-skills★ 15k99% same
Wrote their own version · 3
- divinevideo/divine-mobile★ 265same name
- rabble/nostrvine★ 265same name
- markacianfrani/claude-code-figma★ 17same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository36 other files it gives its agents.
- .cursor/rules/agent-superpowers.mdcCursor rule
- arch-archaeologistSkill
- graphifySkill
- hindsight-architectSkill
- ghost-runnerSkill
- frontend-sentinelSkill
- hallmarkSkill
- landing-page-designSkill
- review-frontend-productionSkill
- hindsight-coding-agentSkill
- memory-nexusSkill
- video-shotcraftSkill
- caveman-compressSkill
- cavemanSkill
- prompt-optimizerSkill
- token-squeezerSkill
- using-superpowersSkill
- api-synthesizerSkill
- blackbox-clonerSkill
- agent-reachSkill
- firecrawl-buildSkill
- firecrawl-build-interactSkill
- firecrawl-build-onboardingSkill
- firecrawl-build-scrapeSkill
- firecrawl-build-searchSkill
- scrapling-officialSkill
- adversarial-duelistSkill
- testsprite-ciSkill
- testsprite-verifySkill
- caveman-commitSkill
- feature-brainstormerSkill
- git-worktree-sandboxSkill
- ponytail-auditSkill
- ponytail-debtSkill
- ponytail-reviewSkill
- ponytailSkill
The file
Show its rules and text
We split this skill into the rules it gives an agent
31 rules. 0 are common, 19 are distinctive, and 12 are very specific to this project.
0
Common
Most of the 4 edited versions we read keep these.
19
Distinctive
This author's own choices. Worth a look.
12
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 39
Set up foundations if missing: Create everything below before you build any screen:
- Very specific: line 45
Show the tokens on the canvas: Place a Foundations frame on the Foundations page, the same way components sit in their own frame.
- Distinctive: line 51
Bind the samples so they update with the tokens: Every swatch fill is bound to its variable.
- Distinctive: line 53
Build section by section: Do the hero first, then one section per step.
- Distinctive: line 54
Use auto layout everywhere: Every frame with children uses auto layout.
- Distinctive: line 57
Every text layer uses a text style.
- Distinctive: line 59
Self check before finishing: Run the checklist at the end of this file, fix every failure, then report what was built and what was skipped.
- Very specific: line 67
Text styles: Create the named styles in Token reference → Text styles (Heading 1 to 6, Title 1 to 5, Body 1 to 6, Button-lg/md/sm/Xsm, …
- Distinctive: line 69
Every text layer uses one of these styles.
- Distinctive: line 76
New styles: If a project needs one, add the next number in its group (for example Body 7), built from a scale step.
- Distinctive: line 78
No hyphens inside text.
- Distinctive: line 79
No single word alone on a heading's last line.
- Very specific: line 84
Use only the spacing/* number variables: 0, 2, 4, 8, 12, 16, 24, 32, 40, 48, 64, 80, 96.
- Distinctive: line 86
When a design value falls between tokens, snap it to the nearest token and bind it.
- Very specific: line 91
Use Tailwind radius values only (0, 2, 4, 6, 8, 12, 16, 24, full), as radius/* variables with the CORNER_RADIUS scope.
- Very specific: line 92
Nested radius rule: When a shape sits inside another and the gap between them is under 32: inner radius = outer radius − gap Apply it only …
- Very specific: line 95
Check this on every nested frame: read the parent's radius and padding, compute the child's radius, and set it to the matching radius/* …
- Very specific: line 125
Borders go all the way around or not at all: Never a single-side border on a card.
- Distinctive: line 132
Never rely on color alone to show state.
- Very specific: line 134
If a brand color fails contrast with white text, use a darker shade of the same palette for the Action/* token rather than changing the …
- Very specific: line 139
No eyebrow tag (the small pill or label above a heading, like ● Design QA, not a redesign) by default.
- Distinctive: line 141
Add 768 and 390 frames when the screen needs responsive versions.
- Distinctive: line 142
Don't default to three equal cards in a row.
- Distinctive: line 147
Use Phosphor, Solar or Iconamoon.
- Distinctive: line 148
Use one stroke weight across the whole file.
- Very specific: line 149
Import icons as SVG (createNodeFromSvg) and recolor them with a bound Icon/* token.
- Very specific: line 164
Use Smart Animate with the custom bezier 0.22, 1, 0.36, 1:
- Distinctive: line 167
Never use Figma's default linear or ease presets.
- Distinctive: line 172
Use believable names, brands and numbers for the product's industry.
- Distinctive: line 186
Put new top-level frames in clear canvas space, never on top of existing work.
- Very specific: line 296
Keep the Grayscale dark steps on the allowed dark backgrounds: 1000 = #000000, 870 = #181818, 850 = #1F1F1F, 800 = #272727, 750 = #313131.
“Common” is measured: kept by at least 6 in 10 of the 4 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Figma Designer
These are the designer's own rules for working in Figma. They sit on top of the official Figma skills and don't replace them.
- Load
figma-usebefore anyuse_figmacall. It holds the Plugin API rules (color ranges, font loading, layout sizing). This skill only adds design rules. - For full screens and pages, also load
figma-generate-design. For component libraries and tokens, also loadfigma-generate-library. - Exact token names and values are in Token reference at the end of this file. Read it before you create or bind any variable or text style.
Workflow
- Check the file first. List local variable collections and text styles, and search the file's libraries (
search_design_system) for variables, styles and components. Reuse what exists before creating anything. Set up foundations if missing. Create everything below before you build any screen:
- the
spacingandradiusvariables - the two color layers (
Core Colors, thenColor Systemwith Light and Dark modes) - the text styles
Light and dark are variable modes, never two sets of hardcoded colors.
- Show the tokens on the canvas. Place a
Foundationsframe on theFoundationspage, the same way components sit in their own frame. Inside it, add one auto layout section for each collection:Core Colors: one row per palette, one swatch per shadeColor System: one row per group, with the Light and Dark modes side by side using explicit variable modes on two columnsspacing: a bar per token, sized to its valueradius: a square per token, with that radius- Text styles: one sample line per style
- Bind the samples so they update with the tokens. Every swatch fill is bound to its variable. Every spacing bar and radius sample is bound to its variable. Every text sample uses its style. When the user edits a token, the frame updates by itself.
- Labels: each sample is labeled with its token name and, for Color System, its alias (
Surface/Primary → Grayscale/870). Text can't bind to a color value, so hex labels don't update by themselves. Re-sync the labels whenever you create, rename or change tokens.
- the
- Build section by section. Do the hero first, then one section per step. Never build a whole page in one pass. Screenshot after each section and fix it before moving on.
- Use auto layout everywhere. Every frame with children uses auto layout. Padding and gap are bound to spacing variables, never typed numbers.
- Bind, don't type.
- Bind every fill, stroke, radius, padding and gap to a variable.
- Every text layer uses a text style.
- Bind designs to
Color Systemtokens only, never toCore Colorsdirectly.
- Self check before finishing. Run the checklist at the end of this file, fix every failure, then report what was built and what was skipped.
Typography
- Fonts: any font is allowed. Use the one the user or brand names; check it with
figma.listAvailableFontsAsync()before loading. - One typeface per file unless the user asks for a pair. Geist Mono is allowed beside the main font only for code, data or numbers.
- No italic styles. No weights above bold.
- Sizes come from the Tailwind type scale only: 12, 14, 16, 18, 20, 24, 30, 36, 48, 60, 72, 96, 128. If a size falls between steps, snap to the step below and take its line height.
- Text styles. Create the named styles in Token reference → Text styles (Heading 1 to 6, Title 1 to 5, Body 1 to 6, Button-lg/md/sm/Xsm, Caption 1 to 5). Use the names exactly, including capitalization.
- Group them in folders by type, so the panel reads
Heading / Heading 1,Body / Body 4,Button / Button-md. - Every text layer uses one of these styles. Never set a loose size or weight; changing the weight on a styled layer detaches the style.
- Group them in folders by type, so the panel reads
- Which group to use:
- Heading: page and section headings, largest to smallest. Heading 1 is the hero.
- Title: card titles, list item titles, labels that lead a block, nav items.
- Body: running text. Within each size, 1 is the strongest weight and the last is regular.
- Button: text inside buttons only. Main buttons use Button-md; small header buttons use Button-sm.
- Caption: metadata, helper text, badges, timestamps, fine print.
- New styles. If a project needs one, add the next number in its group (for example Body 7), built from a scale step. Never invent a new name or an off-scale size.
- Copy:
- No hyphens inside text.
- No single word alone on a heading's last line. Break headings by hand at meaningful points (use a line break in the text, not a narrower frame).
- The hero heading (Heading 1) has no periods, neither at the end nor between phrases. Split two ideas with a line break:
See the slop/Decide what to fix, notSee the slop. Decide what to fix.
Spacing
- Use only the
spacing/*number variables: 0, 2, 4, 8, 12, 16, 24, 32, 40, 48, 64, 80, 96. Nothing in between. - Bind
paddingTop/Right/Bottom/LeftanditemSpacingto them withsetBoundVariable. Give spacing variables theGAPscope, which covers both padding and gap. - When a design value falls between tokens, snap it to the nearest token and bind it.
- Main buttons use 8 vertical padding (
spacing/75) and 12 horizontal (spacing/100).
Corner radius
- Use Tailwind radius values only (0, 2, 4, 6, 8, 12, 16, 24, full), as
radius/*variables with theCORNER_RADIUSscope. Bind each corner (topLeftRadius…). - Nested radius rule. When a shape sits inside another and the gap between them is under 32:
inner radius = outer radius − gapApply it only when the result is greater than 2. Example: a card at 16 with 8 padding gives inner elements 8. - Check this on every nested frame: read the parent's radius and padding, compute the child's radius, and set it to the matching
radius/*variable.
Color
Token structure: two layers, in every file
The names and structure are fixed. The hex values follow the user's brand. Full name list: Token reference → Color.
Core Colorscollection: raw palettes.Primary,Secondary,Accent,Grayscale, and semantic palettesRed(error),Green(success) andYellow(warning).- Each palette has at least 10 shades, from
00(near white) to1000(near black).500is the base hue. - Build the shades from the brand's base colors.
- Transparent colors live here too, as a
Grayscale-Alphapalette (700-16…700-80) with the opacity stored in the variable. An alias can't add opacity, soOverlay/*aliases these.
- Each palette has at least 10 shades, from
Color Systemcollection: semantic tokens withLightandDarkmodes. Every value is an alias to a Core Color, never a raw hex.- Groups:
Border/,Surface/,Action/,Text/,Icon/,Overlay/. - Each role has a base token plus the variants it needs:
-Hover,-Clickor-Selected,-Disabled,-Subtle,-Inverted.
- Groups:
- Designs bind only to
Color Systemtokens. A rebrand then changes onlyCore Colors. - Name tokens by role, never by raw color (no
Surface/Blue 500). - Scope variables to what they color:
FRAME_FILL/SHAPE_FILLfor surfaces,TEXT_FILLfor text,STROKE_COLORfor borders. Never leaveALL_SCOPES.
Surfaces
- Dark mode backgrounds, only these:
#000000·#181818·#1F1F1F·#272727·#313131·#131209 - No background gradients. Surfaces are flat. This includes buttons and fade overlays.
Hero heading is the one gradient exception, on the text only, left to right:
- dark theme
#FFFFFF→#9B9B9B - light theme
#000000→#666666
Bind both gradient stops to color variables (
boundVariables.coloron each stop) so the gradient switches with the mode.- dark theme
- One accent color, kept below 80% saturation.
- Borders go all the way around or not at all. Never a single-side border on a card. To divide rows, use a 1px rectangle filled with a
Border/*token, not a one-side stroke.
Contrast and accessibility
- Body text: at least 4.5:1 against its background.
- Large text (24 and up, or 18 bold and up) and UI parts (icons, input borders, focus rings): at least 3:1.
- On gradient headings, check contrast at the lightest end of the gradient, not the darkest.
- Never rely on color alone to show state. Pair it with an icon, label or weight change.
- Touch targets are at least 44 × 44 on mobile frames.
- If a brand color fails contrast with white text, use a darker shade of the same palette for the
Action/*token rather than changing the text.
Layout
- Hero heading and subheading max width 680.
- No eyebrow tag (the small pill or label above a heading, like
● Design QA, not a redesign) by default. Add one only when the user asks for it, or when an inspiration image the user uploaded shows one. - Desktop frames are 1440 wide, with a centered content container of 1200 to 1280.
- Add 768 and 390 frames when the screen needs responsive versions.
- Don't default to three equal cards in a row. Consider a two-column zig zag, an asymmetric grid or a bento layout.
- Align shared elements across side-by-side cards: titles, prices, lists and buttons start at the same Y.
Icons
- Use Phosphor, Solar or Iconamoon. Never Material Icons or Material Symbols.
- Use one stroke weight across the whole file.
- Import icons as SVG (
createNodeFromSvg) and recolor them with a boundIcon/*token. Never redraw an icon from primitives.
Components and states
- Anything used more than once is a component. Expose its text as component properties.
- Interactive components get variants for Default, Hover, Pressed, Focus, Disabled. Inputs also get Error and Filled.
Buttons are one component set with these two properties, every combination present (25 variants per size):
Type= Primary | Secondary | Tertiary | Error | WarningState= Default | Hover | Pressed | Focus | Disabled
Bind fills to
Action/*(for exampleAction/Primary,Action/Primary-Hover,Action/Primary-Click,Action/Primary-Disabled), borders toBorder/*and labels toText/*. Focus adds a visible ring (2px outside stroke at 3:1 or better), not just a color change.- Data views get Loading (a skeleton shaped like the real layout), Empty (a composed getting-started view) and Error states.
Motion (prototype only)
- Use Smart Animate with the custom bezier
0.22, 1, 0.36, 1:- 500ms for layout changes
- 300ms for color or opacity
- Never use Figma's default linear or ease presets.
Content
- Real draft copy, never placeholder text.
- Use believable names, brands and numbers for the product's industry. Avoid suspiciously round figures and stock names like "Acme".
- Banned filler: "revolutionize", "supercharge", "cutting edge", "effortless", "transform your workflow", "take it to the next level", "harness the power", "world class".
- Sentence case for headings and buttons.
Landing pages
When the task is a landing page, also follow the user's landing-page-design skill for page structure and copy (intake questions, section order, CTA rules). That includes the mandatory large tagline section with a word-by-word reveal, shown as a prototype interaction. If that skill isn't available, ask the user for it before planning sections.
File hygiene
- Name every layer meaningfully (
Pricing / Card / Pro). Never leaveFrame 427,Group 3,VectororRectangle 1. - Variable collections:
spacing,radius,Core ColorsandColor System, withLightandDarkmodes onColor System. - Text styles use the names above, grouped in folders by type.
- One page per area:
Foundations,Components,Screens. - Put new top-level frames in clear canvas space, never on top of existing work. Don't delete or move the user's existing layers unless asked.
Checklist (run before reporting)
- Every text layer uses a named text style (Heading, Title, Body, Button, Caption) on the Tailwind scale
- Every padding and gap is bound to a spacing variable
- Every radius is bound to a radius variable, and nested radii follow the formula
- Every fill and stroke is bound to a
Color Systemtoken (never a raw hex or a Core Color), and Light and Dark modes both work - Core Colors palettes have at least 10 shades each, and every Color System token is an alias
- The
Foundationsframe shows every token and text style, with samples bound to their variables and labels in sync - Contrast passes 4.5:1 for body and 3:1 for large text and UI parts
- No background gradients, no single-side borders, no italics
- Hero heading and subheading capped at 680, the hero heading has no periods, and there are no eyebrow tags unless asked for or shown in an uploaded inspiration image
- Interactive components have all state variants, and buttons have all 5 types × 5 states
- Icons from Phosphor, Solar or Iconamoon at one stroke weight
- No placeholder copy, no layer named
FrameorGroup
Token reference
The names are fixed. Color hex values follow the user's brand; spacing, radius and type values are fixed.
Spacing
Collection spacing, one mode, FLOAT, scope GAP.
| Token | Value |
| spacing/0 | 0 |
| spacing/25 | 2 |
| spacing/50 | 4 |
| spacing/75 | 8 |
| spacing/100 | 12 |
| spacing/200 | 16 |
| spacing/300 | 24 |
| spacing/400 | 32 |
| spacing/500 | 40 |
| spacing/600 | 48 |
| spacing/700 | 64 |
| spacing/800 | 80 |
| spacing/900 | 96 |
Radius
Collection radius, one mode, FLOAT, scope CORNER_RADIUS.
| Token | Value |
| radius/0 | 0 |
| radius/2 | 2 |
| radius/4 | 4 |
| radius/6 | 6 |
| radius/8 | 8 |
| radius/12 | 12 |
| radius/16 | 16 |
| radius/24 | 24 |
| radius/full | 9999 |
Text styles
The font is the file's one typeface (any font). Style names go in folders (Heading / Heading 1). Letter spacing is 0 unless the user sets it.
| Folder / Style | Scale step | Size / line height | Weight |
| Heading / Heading 1 | text-6xl | 60 / 60 | Regular |
| Heading / Heading 2 | text-5xl | 48 / 48 | Regular |
| Heading / Heading 3 | text-4xl | 36 / 40 | Regular |
| Heading / Heading 4 | text-3xl | 30 / 36 | Regular |
| Heading / Heading 5 | text-2xl | 24 / 32 | Regular |
| Heading / Heading 6 | text-xl | 20 / 28 | Regular |
| Title / Title 1 | text-xl | 20 / 28 | Medium |
| Title / Title 2 | text-lg | 18 / 28 | Medium |
| Title / Title 3 | text-base | 16 / 24 | Medium |
| Title / Title 4 | text-sm | 14 / 20 | Medium |
| Title / Title 5 | text-xs | 12 / 16 | Medium |
| Body / Body 1 | text-base | 16 / 24 | Semibold |
| Body / Body 2 | text-base | 16 / 24 | Medium |
| Body / Body 3 | text-base | 16 / 24 | Regular |
| Body / Body 4 | text-sm | 14 / 20 | Semibold |
| Body / Body 5 | text-sm | 14 / 20 | Medium |
| Body / Body 6 | text-sm | 14 / 20 | Regular |
| Button / Button-lg | text-lg | 18 / 28 | Semibold |
| Button / Button-md | text-base | 16 / 24 | Semibold |
| Button / Button-sm | text-sm | 14 / 20 | Semibold |
| Button / Button-Xsm | text-xs | 12 / 16 | Semibold |
| Caption / Caption 1 | text-sm | 14 / 20 | Medium |
| Caption / Caption 2 | text-sm | 14 / 20 | Regular |
| Caption / Caption 3 | text-xs | 12 / 16 | Semibold |
| Caption / Caption 4 | text-xs | 12 / 16 | Medium |
| Caption / Caption 5 | text-xs | 12 / 16 | Regular |
Font style strings differ by family. Check them with figma.listAvailableFontsAsync() before loading (for example Geist uses SemiBold, Inter-style families use Semi Bold).
Color
Layer 1: Core Colors
One mode. Raw hex values from the brand.
| Palette | Role | Shades |
Primary | main brand hue | 00, 50, 100, 150, 200, 300, 350, 400, 450, 500, 600, 700, 800, 850, 900, 950, 1000 |
Secondary | second brand hue | 00, 50, 100, 150, 200, 300, 400, 500, 600, 700, 800, 850, 900, 950, 1000 |
Accent | accent hue | 00, 50, 100, 150, 200, 300, 400, 500, 600, 700, 800, 850, 900, 950, 1000 |
Grayscale | neutrals | 00, 50, 100, 150, 200, 250, 300, 400, 450, 500, 600, 700, 750, 800, 850, 870, 900, 950, 1000 |
Red | error | 00, 50, 100, 150, 200, 300, 400, 500, 600, 700, 800, 850, 900, 950, 1000 |
Green | success | 00, 50, 100, 150, 200, 300, 400, 500, 600, 700, 800, 850, 900, 950, 1000 |
Yellow | warning | 00, 50, 100, 150, 200, 300, 400, 500, 600, 700, 800, 850, 900, 950, 1000 |
Grayscale-Alpha | see-through neutrals for overlays | 700-16, 700-24, 700-40, 700-64, 700-80 (the Grayscale/700 hex at 16%, 24%, 40%, 64%, 80% opacity, stored in the variable's own opacity field) |
00is near white,500is the base hue and1000is near black.- Keep the Grayscale dark steps on the allowed dark backgrounds:
1000= #000000,870= #181818,850= #1F1F1F,800= #272727,750= #313131.
Layer 2: Color System
Modes Light and Dark. Every value is an alias to a Core Color. The Dark column is the user's reference mapping. Build the Light column by mirroring the shade (a dark surface at Grayscale 870 becomes a light surface near Grayscale 00/50), then check contrast.
Border
| Token | Dark alias |
| Border/Primary | Grayscale/750 |
| Border/Primary-Disabled | Grayscale/800 |
| Border/Primary-light | Grayscale/700 |
| Border/Secondary | Grayscale/750 |
| Border/Tertiary | Grayscale/600 |
| Border/Action-Primary | Primary/400 |
| Border/Action-Disabled | Primary/600 |
| Border/Action-Secondary | Grayscale/500 |
| Border/Error | Red/400 |
| Border/Error-disabled | Red/700 |
| Border/Success | Green/400 |
| Border/Warning | Yellow/300 |
| Border/Warning - Disabled | Yellow/700 |
Surface
| Token | Dark alias |
| Surface/Primary | Grayscale/870 |
| Surface/Primary-Hover | Grayscale/800 |
| Surface/Primary-Selected | Grayscale/700 |
| Surface/Primary-subtle | Grayscale/850 |
| Surface/Secondary | Grayscale/800 |
| Surface/Secondary-Hover | Grayscale/700 |
| Surface/Secondary-Selected | Grayscale/700 |
| Surface/Secondary-Subtle | Grayscale/750 |
| Surface/Tertiary | Grayscale/600 |
| Surface/Tertiary-Hover | Grayscale/450 |
| Surface/Accent | Accent/500 |
| Surface/Accent-subtle | Accent/200 |
| Surface/Info | Primary/400 |
| Surface/Info-subtle | Primary/150 |
| Surface/Error | Red/500 |
| Surface/Error-subtle | Red/100 |
| Surface/Error - Darker | Red/700 |
| Surface/Inverted | Grayscale/00 |
| Surface/Inverted-Hover | Grayscale/250 |
| Surface/Inverted-Disabled | Grayscale/450 |
| Surface/Warning | Yellow/500 |
| Surface/Warning-subtle | Yellow/100 |
| Surface/Warning - Hover | Yellow/700 |
| Surface/Success | Green/500 |
| Surface/Success-Subtle | Green/100 |
Action (button and control fills)
| Token | Dark alias |
| Action/Primary | Primary/500 |
| Action/Primary-Hover | Primary/700 |
| Action/Primary-Click | Primary/600 |
| Action/Primary-Disabled | Primary/700 |
| Action/Secondary | Grayscale/600 |
| Action/Secondary-Hover | Grayscale/750 |
| Action/Secondary-Click | Grayscale/700 |
| Action/Error | Red/700 |
| Action/Error-Hover | Red/800 |
| Action/Error-Disabled | Red/800 |
| Action/Error-Subtle | Red/150 |
| Action/Warning | Yellow/500 |
| Action/Warning - Hover | Yellow/700 |
| Action/Warning - Disabled | Yellow/800 |
| Action/Warning - Subtle | Yellow/100 |
Text
| Token | Dark alias |
| Text/Primary | Grayscale/50 |
| Text/Primary-Disabled | Grayscale/750 |
| Text/Primary-Subtle | Grayscale/500 |
| Text/Secondary | Grayscale/200 |
| Text/Secondary-Disabled | Grayscale/500 |
| Text/Tertiary | Grayscale/400 |
| Text/Inverted | Grayscale/850 |
| Text/Error | Red/500 |
| Text/Error-Disabled | Red/800 |
| Text/Error-Inverted | Red/800 |
| Text/Error-Inverted-Disabled | Red/200 |
| Text/Success | Green/600 |
| Text/Success-Inverted | Green/700 |
| Text/Success-Inverted-Disabled | Green/300 |
| Text/Info | Primary/350 |
| Text/Info-Inverted | Primary/700 |
| Text/Info-Inverted-Disabled | Primary/200 |
| Text/Warning | Yellow/500 |
| Text/Warning - Disabled | Yellow/800 |
| Text/Warning-Inverted | Yellow/800 |
| Text/Warning-Inverted-Disabled | Yellow/300 |
Icon
| Token | Dark alias |
| Icon/Default | Grayscale/50 |
| Icon/Secondary | Grayscale/200 |
| Icon/Subtle | Grayscale/500 |
| Icon/Inverted | Grayscale/850 |
| Icon/Disabled | Grayscale/750 |
| Icon/Error | Red/500 |
| Icon/Error-Disabled | Red/800 |
| Icon/Error-Inverted-Disabled | Red/200 |
| Icon/Info | Primary/350 |
| Icon/Info-Disabled | Primary/200 |
| Icon/Warning | Yellow/500 |
| Icon/Warning-Inverted | Yellow/700 |
| Icon/Warning - Disabled | Yellow/800 |
| Icon/Warning-Inverted-Disabled | Yellow/300 |
| Icon/Success | Green/400 |
| Icon/Success-Inverted-Disabled | Green/300 |
Overlay
| Token | Value |
| Overlay/xs | Grayscale-Alpha/700-16 |
| Overlay/sm | Grayscale-Alpha/700-24 |
| Overlay/md | Grayscale-Alpha/700-40 |
| Overlay/lg | Grayscale-Alpha/700-64 |
| Overlay/xlg | Grayscale-Alpha/700-80 |
An alias can't add opacity; it takes the target as it is. So the transparency lives in Core Colors (Grayscale-Alpha) and Overlay aliases it. Never put opacity on an overlay layer by hand.
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

