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Fractal-TessFractal-Tess/agents/skills/ft-visual-style/SKILL.md

ft-visual-style

Skill1 starsChanged 3 months agoMITView on GitHub

Create image directions and prompts in Fractal Tess's dark, technical, sculptural visual language. Use for project logos, hero art, social cards, product illustrations, and image-generation prompts that should feel consistent with Faber, Znake, ClipSync, Scorch, or Shadoword.

The file

We split this skill into the rules it gives an agent

9 rules. About 0 are common, 9 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈9

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Create a single iconic visual on a near-black, charcoal, or otherwise restrained field.

    line 10
  2. Distinctive:

    Start with an obsidian or cool-charcoal base.

    line 16
  3. Distinctive:

    Use a second hue only when it clarifies a relationship, direction, or data flow.

    line 18
  4. Distinctive:

    Keep neutrals near-white, soft gray, and dark plate tones.

    line 19
  5. Distinctive:

    Prefer faceted matte surfaces, smoky/translucent ribbons, fine grids, grain, or glass-like layers over generic smooth gradients.

    line 20
  6. Distinctive:

    Use the project-specific palette when it is known.

    line 21
  7. Distinctive:

    Use a deliberate void, dark channel, or clean field to create contrast with the luminous subject.

    line 27
  8. Distinctive:

    Keep the silhouette simple enough to survive small-size reduction.

    line 35
  9. Distinctive:

    Write prompts in this order: subject, concept, composition, material/light, palette, texture, and exclusions.

    line 39

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

FT Visual Style

Core direction

Create a single iconic visual on a near-black, charcoal, or otherwise restrained field. The image should feel nocturnal, technical, and intentional: generous negative space, a clear focal discontinuity, and a limited palette with one identity hue carrying most of the energy.

Use one primary motif, not a collage. Favor faceted or sculptural forms, translucent energy, signal geometry, flowing line bundles, mesh/network connections, or precise technical marks. Render with controlled depth: crisp silhouette, selective rim light, a soft localized glow, and subtle atmospheric color blooms. Treat darkness and quiet zones as composition, not unused space.

Palette and material

  • Start with an obsidian or cool-charcoal base.
  • Choose the project’s signature hue; keep saturation concentrated at the focal point.
  • Use a second hue only when it clarifies a relationship, direction, or data flow.
  • Keep neutrals near-white, soft gray, and dark plate tones.
  • Prefer faceted matte surfaces, smoky/translucent ribbons, fine grids, grain, or glass-like layers over generic smooth gradients.
  • Use the project-specific palette when it is known. Typical identity directions include ember orange, vivid green, cyan with coral, ultraviolet, or magenta/cyan signal light.

Composition

  • Reserve broad quiet space for product copy or UI overlay, but do not render text into generated artwork.
  • Center or offset one hero object; support it with only a few particles, hairlines, nodes, or directional traces.
  • Use a deliberate void, dark channel, or clean field to create contrast with the luminous subject.
  • For social cards, keep the mark/object distinct and leave a calm copy zone rather than filling the frame.
  • Make small-scale silhouettes survive favicon or app-icon reduction.

Logos and marks

For a logo, app mark, or favicon, request a fully transparent background by default. State that the alpha channel must remain transparent around the mark and that the image must not simulate transparency with a dark, white, checkerboard, or scenic field. Use an opaque background only when the user explicitly asks for a lockup, social card, or other composed artwork.

Keep the silhouette simple enough to survive small-size reduction. Avoid rendered words beyond the exact text the user explicitly requests.

Prompt structure

Write prompts in this order: subject, concept, composition, material/light, palette, texture, and exclusions. Name the chosen project hue and what it represents. Explain why the negative space exists.

Example direction:

A single faceted violet core suspended in a near-black field, with two translucent signal ribbons curling around it and a narrow vertical quiet channel beside the core. Sparse cyan and magenta frequency marks imply data flow without becoming a dashboard. Sculptural matte depth, sharp rim highlights, fine technical grain, generous empty space for adjacent copy. No text, no stock-photo people, no generic blue SaaS gradient, no busy collage.

Avoid

  • Generic blue-purple SaaS gradients or undirected neon.
  • Flat clip art, glossy plastic, photorealistic stock scenes, or crowded dashboard fragments.
  • More than one dominant object.
  • Dense decoration across the whole canvas.
  • Rendered text, logos copied from an existing project, or project-specific mascots unless explicitly requested.
  • Treating all projects as violet: the shared language is dark restraint and concentrated identity color, not one fixed palette.

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