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F0rger123F0rger123/CLAUDE-DESIGN-GOD-MODE/skills/polish/SKILL.md

polish

Skill1 starsChanged 20 days agoMITView on GitHub

Use for the final quality pass on any web UI before shipping - spacing, alignment, interactive states, accessibility, responsive behaviour, performance, copy and the small details that separate good from great. Also use when a design is "almost there" or the user says "make it feel finished".

70 other projects use a version of this.

Adopted by

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Used with

Projects with it also use layout, shape and 8 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • owshq-mecSkill

    layout

    Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.

    Also in 8 projects that use this

  • HAR5HA-7663Skill

    shape

    Plan the UX and UI for a feature before writing code. Runs a structured discovery interview, then produces a design brief that guides implementation. Use during the planning phase to establish design direction, constraints, and strategy before any code is written.

    Also in 13 projects that use this

  • PeterCangSkill

    tokens

    Count all historical Claude Code token usage across all local projects, broken down by model, project, date, and week. Includes cost estimation based on official Anthropic pricing.

    Also in 3 projects that use this

  • MicrosoftSkill

    review-loop

    Iterative review loop using any lens agent against any target (plan, code, design). Use when you want to run a focused review cycle: spawn a fresh reviewer subagent with a specific lens, present findings and remediation to the user, apply fixes with user guidance, and repeat until clean.

    Also in 3 projects that use this

  • SentrySkill

    review

    Fixture review skill.

    Also in 7 projects that use this

  • SentrySkill

    spec

    Produce a verified spec — problem, desired outcome, and acceptance criteria — before building. Use when given a GitHub/Linear issue link, when starting from a fuzzy in-conversation idea, or asked to "figure out what to do" / "scope this" / "what should I build" — whenever the *what* isn't yet pinned down. Grills the ambiguities, checks the premise against the code, and produces acceptance criteria you sign off on — then hands to design-first.

    Also in 3 projects that use this

The file

We split this skill into the rules it gives an agent

1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 62 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Look at the rendered page at 1440px and 390px (screenshot tool, Playwright, or the browser).

    line 49

“Common” is measured: kept by at least 6 in 10 of the 62 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Final Polish

Go through the list once, fix in one batch, then look at the page. Do not narrate each item; report only what you changed.

Layout and rhythm

  • Every spacing value comes from the scale. Sections breathe evenly (e.g. 96-128px desktop, 56-72px phone).
  • Left edges line up down the page. Text blocks do not float alone in the middle.
  • No orphaned single words in headings (text-wrap: balance).
  • Optical alignment: icons nudged to sit centred with text; play-button triangles shifted right.
  • Nested radius: inner radius = outer radius - padding.

States

  • Hover (pointer devices only: @media (hover: hover)), :focus-visible, :active, disabled, loading for every button and link.
  • Inputs: focus ring, error, disabled, filled. Placeholder is never the label.
  • Empty, loading and error states exist for every data view.

Accessibility

  • Text contrast 4.5:1 (3:1 for large). Check muted text and text on accent.
  • Visible focus everywhere; tab order follows the visual order; skip link on content sites.
  • Icon-only buttons have aria-label. Images have meaningful alt or alt="" if decorative.
  • Headings in order (one h1). Landmarks: header nav main footer.
  • Hit targets 44px+ on touch. Colour is never the only signal.
  • prefers-reduced-motion handled.

Responsive

  • 390px: no sideways scroll, nav collapses cleanly, tables become cards or scroll inside their own box, hero text fits without awkward breaks.
  • 768px and 1440px+: content max width (1200-1320px), no ultra-long lines.
  • Images use srcset/sizes or the framework image component, and have width/height to avoid layout shift.

Performance

  • Fonts: 2-3 weights, display: swap, preload the main one. Images AVIF/WebP, lazy below the fold.
  • No animation on layout properties. No giant blur filters over large areas on mobile.
  • Third-party scripts deferred.

Copy and details

  • Buttons name the action. Same action, same word everywhere.
  • Numbers, dates and money formatted for the locale; tabular-nums where they line up.
  • Curly quotes and real apostrophes (’), proper ellipsis (…), non-breaking space in "10 km".
  • Favicon, page titles, social share image present.
  • ::selection colour set; color-scheme set for dark themes so form controls match.
  • Remove one accessory: cut the least useful decoration on the page.

Verify

Look at the rendered page at 1440px and 390px (screenshot tool, Playwright, or the browser). If something looks off, fix it and look once more. If you cannot render, say so.

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