lore
AGENTS.md9.1k starsChanged 9 days agoMITView on GitHub
Guidance for AI agents working in this repository. You must load the lore-development skill (.claude/skills/lore-development/SKILL.md) at the start of every session in this repository, before any other work, and follow it. This applies to every task: designing, writing, reviewing, building or testing code, and answering questions about it. Load it again whenever the conversation is compacted or resumed, and tell every subagent you brief to load it too. The skill routes to the decisions and code standards that govern the…
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Steady: 0 new projects took it in the last 4 weeks, none the 4 weeks before.thin data
Who's talking about EpicGames/lore
- @bearstech.com“Lore : Epic Games publie un système de gestion de versions Open Source conçu pour gérer des projets à très …”Bluesky · Jun 18, 2026 · 16 likes
- @snutt.bsky.social“Epic just announced their own open source version control system 👀 github.com/EpicGames/lore”Bluesky · Jun 17, 2026 · 12 likes
- @binarynonsense.com“Interesting repository: "Lore - a next-generation, open source revision control system (EpicGames)" …”Bluesky · Jun 18, 2026 · 10 likes
- A Hacker News story“Lore: Next-generation open source version control”Hacker News · Jun 27, 2026 · 4 points
- @zooko2.bsky.social“Lore: new revision control system built by EpicGames with BLAKE3+FastCDC+Zstd github.com/EpicGames/lore”Bluesky · Jun 21, 2026 · 4 likes
The biggest 5 of 39 mentions linking to the repository that our crawl found. Each line is their own headline.
See all 39
Talked about on GitHub, Bluesky and Hacker News (39 times).
On GitHub · 26
- Jun 22, 2026registry: add lore — jdx/mise1 reaction · 2 comments
- Nov 10, 2026build(deps): bump lore from v0.12.0 to v0.13.0 — carapace-sh/scrape0 reactions
- Nov 8, 2026epic-lore: update to 0.13.0 — macports/macports-ports0 reactions
- Nov 2, 2026build(deps): bump lore from v0.11.0 to v0.12.0 — carapace-sh/scrape0 reactions
- Oct 27, 2026Support for Lore VCS — ros-infrastructure/vcs2l0 reactions · 1 comment
21 more on GitHub
- Oct 27, 2026build(deps): bump lore from v0.10.1 to v0.11.0 — carapace-sh/scrape0 reactions
- Oct 12, 2026build(deps): bump lore from v0.10.0 to v0.10.1 — carapace-sh/scrape0 reactions
- Oct 7, 2026build(deps): bump lore from v0.10.1 to v0.10.0 — carapace-sh/scrape0 reactions
- Oct 6, 2026build(deps): bump lore from v0.10.0 to v0.10.1 — carapace-sh/scrape0 reactions
- Sep 22, 2026build(deps): bump lore from v0.9.0 to v0.10.0 — carapace-sh/scrape0 reactions
- Sep 4, 2026build(deps): bump lore from v0.8.6 to v0.9.0 — carapace-sh/scrape0 reactions
- Aug 9, 2026Strip debug info from Linux `liblore.so` in `build_lore_crate.cmake` — theRTC204/godot-lore-plugin0 reactions
- Jul 31, 2026SBAI-5906: parity watcher reports true pinned distance, not last-hop delta — BiloxiStudios/loregui0 reactions · 4 comments
- Jul 16, 2026Update repo table — arran4/arran40 reactions
- Jul 4, 2026Add support for lore — timonkrebs/Time-Tracer0 reactions
- Jul 3, 2026Vendoring "lore": failed to get `bitcode` as a dependency of package ... — openSUSE-Rust/obs-service-cargo0 reactions · 7 comments
- Jul 1, 2026Update repo table — arran4/arran40 reactions
- Jun 30, 2026Update repo table — arran4/arran40 reactions
- Jun 29, 2026Update repo table — arran4/arran40 reactions
- Jun 28, 2026Add Lore icon — simple-icons/simple-icons0 reactions
- Jun 27, 2026[FEAT] INVESTIGATE - Lore VCS — LAF-US/IDAHO-VAULT0 reactions
- Jun 18, 2026每日速递 Daily Digest — 2026-06-18 — Aurora-yang-git/DailyNews-Bilingual_AI_Digest0 reactions
- Jun 18, 2026Support a Lore VCS backend in git-diff (blocked on Lore stabilization) — itsakeyfut/uasset-lens0 reactions · 1 comment
- Jun 17, 2026[Request]: loreserver — ScoopInstaller/Main0 reactions
- Jun 17, 2026[Request]: lore — ScoopInstaller/Main0 reactions
- May 28, 2026Link checker report — tldr-pages/tldr-maintenance0 reactions
On Bluesky · 12
- Jun 18, 2026Lore : Epic Games publie un système de gestion de versions Open Source conçu pour gérer des projets à très grande échelle mêlant code et… — @bearstech.com16 likes and reposts · 2 replies
- Jun 17, 2026Epic just announced their own open source version control system 👀 github.com/EpicGames/lore — @snutt.bsky.social12 likes and reposts · 2 replies
- Jun 18, 2026Interesting repository: "Lore - a next-generation, open source revision control system (EpicGames)" github.com/EpicGames/lore #gamedev… — @binarynonsense.com10 likes and reposts
- Jun 21, 2026Lore: new revision control system built by EpicGames with BLAKE3+FastCDC+Zstd github.com/EpicGames/lore — @zooko2.bsky.social4 likes and reposts
- Jun 17, 2026Epic released a new open source control version software called Lore, it’s designed with large repos and handling large binary files in… — @djlink.bsky.social3 likes and reposts · 3 replies
7 more on Bluesky
- Jul 12, 2026Seriously though Lore is really interesting for a bunch of reasons, like treating binary data as a first class citizen rather than being… — @skinchanger.dev2 likes and reposts
- Jul 3, 2026you're not gonna believe this github.com/EpicGames/lore — @spamcan.bsky.social1 likes and repost · 1 reply
- Jun 28, 2026Epic Games open-sourcing a VCS built specifically for binary-heavy game projects fills a real gap that Git LFS only partially addresses —… — @u11g.com1 likes and repost
- Jun 27, 2026Just came across Epic Games' Lore, their new version control. A promising solution for projects that mix code with large binary files like… — @luise.ac1 likes and repost
- Jun 20, 2026One of the pains in the gaming industry -and possibly the greater entertainment one- is dealing w/ large files amidst version control… — @diegum.bsky.social1 likes and repost · 1 reply
- Jun 18, 2026EpicGames/lore: Lore is a next-generation, open source revision control system #devopsish github.com/EpicGames... — @chrisshort.net1 likes and repost
- Jun 22, 20267. Epic Games released Lore, an open-source VCS written in Rust that tackles code and hefty binary assets alike. Think version control, but… — @rustaceans.bsky.social0 likes and reposts · 1 reply
On Hacker News · 1
- Jun 27, 2026Lore: Next-generation open source version control4 points
Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.
Of the AGENTS.md files we read, the 31,439 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.
In this repository5 other files it gives its agents.
- lore-developmentSkill
- review-changeSkill
- review-lepSkill
- smoke-testsSkill
- write-lepSkill
The file
We split this AGENTS.md into the rules it gives an agent
2 rules. About 0 are common, 0 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 25
When context/team-workspace.md exists, read it before non-trivial work and follow it.
- Very specific: line 44
If you are about to write code in one of those four classes, the proposal comes first — not afterwards to describe what was built.
≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
AGENTS.md
Guidance for AI agents working in this repository.
Development workflow
You must load the lore-development skill (.claude/skills/lore-development/SKILL.md)
at the start of every session in this repository, before any other work, and follow it.
This applies to every task: designing, writing, reviewing, building or testing code, and
answering questions about it. Load it again whenever the conversation is compacted or
resumed, and tell every subagent you brief to load it too.
The skill routes to the decisions and code standards that govern the change, and defines the validation, review and submission steps. Work done without it doesn't meet this repository's standards.
You must review every change with the review-change skill
(.claude/skills/review-change/SKILL.md) before you submit it. The review runs in a
fresh session, from the code, so it finds what the author's own reading misses.
Performance and allocations come first, and a fix must come with a test that fails
without it.
Team workspace
When context/team-workspace.md exists, read it before non-trivial work and follow
it. It names the team's workspace for specs, plans, work items and decisions,
and how to reach it. Without it, work proceeds normally, and specs and plans stay in
context/.
Where design decisions go
A spec plus plan is the whole design record for ordinary work. This project does not generally use RFCs.
Four classes are different. A larger architectural change, anything touching a data format or a protocol, and any substantial new capability are designed in this repo, in public:
- LEPs —
docs/proposals/YYYY-MM-DD-<slug>.md. Required perGOVERNANCE.md; minimum two-week discussion, and accepted before implementation begins. - ADRs —
docs/developing/decisions/<NNNNN>-<slug>.md, for rulings below the LEP bar.
If you are about to write code in one of those four classes, the proposal comes
first — not afterwards to describe what was built. The LEP bar is in GOVERNANCE.md
and CONTRIBUTING.md.
Governance sign-off is a GitHub gate
The issue → PR → two-Maintainer-approval flow in GOVERNANCE.md and
CONTRIBUTING.md governs public contributions arriving through GitHub. It is not a
per-revision gate on work in Lore — a Lore branch is reviewed through its change
request.
Binding either way: an accepted LEP before implementation for the four classes above, the Code of Conduct, and the security policy.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

