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EncidXVIIEncidXVII/claude-reverse-engineering-skill/skills/reverse-engineering/SKILL.md

reverse-engineering

Skill22 starsChanged 31 days agoLicence not identifiedView on GitHub

Reverse engineer compiled software and app internals for authorized security research, CTFs, malware analysis, interoperability, and debugging. Use whenever the user wants to understand, decompile, disassemble, unpack, or trace an artifact they own or may study: native binaries (ELF/PE/Mach-O, .so/.dll/.dylib), Android APK/AAB/DEX, iOS/macOS apps, .NET or Java bytecode, JavaScript/Electron/ WASM bundles, Python/Go/Rust/Flutter/React Native/Unity builds, installers, firmware images, or an app's network API or file format. Trigger on phrases like "what does this binary do", "decompile this APK", "crackme", "CTF reversing", "analyze this sample", "extract this firmware", "recover the file format", "what API does this app call", or "how does this app work", even when reverse engineering is not named. Ships triage, tool-detection, headless decompiler export, and endpoint-extraction scripts plus per-platform playbooks.

32 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use ida-reverse, game-automation and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • DorianGalloSkill

    ida-reverse

    IDA Pro 逆向分析辅助技能。当用户提到逆向、反编译、分析二进制/PE/ELF/APK/DLL/SO、破解、找密码、漏洞分析、病毒分析、firmware 固件分析,或需要分析 exe/dll/so/elf/macho/sys 等文件时,务必使用此技能。

    Also in 6 projects that use this

  • rehan-remadeSkill

    game-automation

    Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.

    Also in 4 projects that use this

  • rehan-remadeSkill

    game-recon

    Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Also whether this machine can run it (a Windows game on macOS or Linux, x64 on ARM). Use when the user asks "can I mod <game>?", "what engine is <game>", "how do people mod <game>", or at the start of any modding task. Produces MODDING_PLAN.md.

    Also in 4 projects that use this

  • DorianGalloSkill

    attack-chain

    Also in 5 projects that use this

  • +4 more from rehan-remade
  • +4 more from DorianGallo

The file

We split this skill into the rules it gives an agent

11 rules. 0 are common, 7 are distinctive, and 4 are very specific to this project.

  • 0

    Common

    Most of the 25 edited versions we read keep these.

  • 7

    Distinctive

    This author's own choices. Worth a look.

  • 4

    Very specific

    Tied to their project's names, files or tools. Probably skip.

The licence could not be identified — read it at the source. We count its rules but don't quote them. Read them on GitHub.

“Common” is measured: kept by at least 6 in 10 of the 25 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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