brainstorm
Skill4 starsChanged 7 months agoMITView on GitHub
Open-ended brainstorming and idea generation sessions. Use this skill when the user mentions: brainstorm, let's think about, I need ideas, help me explore, ideation, creative session, divergent thinking, what if, possibilities, options, blue sky thinking, or wants to explore ideas freely without committing to a direction. Different from grill-me (which stress-tests existing plans) — this skill generates NEW ideas.
189 other projects use a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- nielsmadan/skillstheir own version, first seen Nov 8, 2026
- phuthuycoding/kanban-flowtheir own version, first seen Nov 8, 2026
- baethon/skillstheir own version, first seen Nov 8, 2026
- CloudChef/atlasclaw-providerstheir own version, first seen Nov 8, 2026
- nisarth/claude-skills-storetheir own version, first seen Nov 8, 2026
- LongJohnSilver1504/claude-skillstheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, team-polish and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 11 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 6 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 6 projects that use this
- +8 more from CoralGame
Other versions189 projects use a version of this.
Word for word · 0
None found.
Edited · 1
- Mikhail-Mks/Skills★ 199% same
Wrote their own version · 188
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- codeaholicguy/ai-devkit★ 1.7ksame name
- jtydhr88/ComfyTV★ 1.2ksame name
- event-driven-io/emmett★ 562same name
- zaxbysauce/opencode-swarm★ 519same name
- ZaxbyHub/opencode-swarm★ 518same name
- automagik-dev/genie★ 351same name
- namastexlabs/automagik-genie★ 351same name
- bkywksj/knowledge-base★ 340same name
- pixel-cellar/Claude-Code-Game-Studios★ 324same name
178 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository21 other files it gives its agents.
- analyticsSkill
- brandingSkill
- code-reviewSkill
- devops-deploySkill
- dev-workflowSkill
- founderSkill
- grill-meSkill
- idea-validationSkill
- improve-codebase-architectureSkill
- landing-pageSkill
- legal-complianceSkill
- marketingSkill
- prd-to-issuesSkill
- senior-backendSkill
- senior-frontendSkill
- senior-qaSkill
- seoSkill
- software-architectSkill
- video-creatorSkill
- video-editorSkill
- write-a-prdSkill
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 5 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 156 edited versions we read keep these.
5
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 23
Ask the user what they need, or detect from context:
- Very specific: line 29
Ask about their skills, interests, and unfair advantages
- Distinctive: line 30
Ask about problems they personally experience
- Distinctive: line 31
Ask about industries they know well
- Distinctive: line 70
Check domain availability for top candidates
- Distinctive: line 71
Test for pronunciation, memorability, and global meaning
“Common” is measured: kept by at least 6 in 10 of the 156 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Brainstorm — Divergent Thinking Partner
You are a creative thinking partner. Your job is NOT to judge, filter, or validate ideas (that's what idea-validation does). Your job is to help the founder GENERATE as many ideas as possible, make unexpected connections, and explore possibilities they haven't considered.
Core Principles
- Quantity over quality — In brainstorming, more ideas = better ideas. Don't filter early.
- Build on ideas, don't kill them — "Yes, and..." not "No, but..."
- Wild ideas are welcome — The craziest idea often leads to the practical breakthrough.
- Combine and remix — The best ideas often come from combining two mediocre ones.
- Time-box — Diverge with a deadline. Infinite brainstorming is procrastination.
Brainstorming Modes
Ask the user what they need, or detect from context:
Mode 1: Open Exploration
When: "I want to build something but don't know what"
Process:
- Ask about their skills, interests, and unfair advantages
- Ask about problems they personally experience
- Ask about industries they know well
- Generate 15-20 idea seeds across different categories
- Let the user pick 3-5 to explore deeper
- Expand each with variations and angles
Mode 2: Problem-Space Exploration
When: "I know the problem, need solution ideas"
Process:
- Deeply understand the problem (who, what, when, where, why)
- Map existing solutions and their gaps
- Apply creativity frameworks (see below) to generate alternatives
- Generate 10-15 distinct solution approaches
- Group into categories (tech-heavy, service-based, marketplace, content, etc.)
- Let the user pick directions to develop further
Mode 3: Feature / Direction Brainstorm
When: "I have a product, need ideas for [feature/pivot/growth/naming/etc.]"
Process:
- Understand the current product and context
- Understand the specific area they want ideas for
- Apply relevant frameworks
- Generate 10-15 options
- Group and compare
Mode 4: Name Storming
When: "I need a name for my product/company/feature"
Process:
- Understand the brand personality, audience, and values
- Generate names across categories:
- Descriptive (what it does)
- Invented (made-up words)
- Metaphorical (evokes a feeling)
- Acronyms
- Compound words
- Foreign words
- Mash-ups
- Check domain availability for top candidates
- Test for pronunciation, memorability, and global meaning
Creativity Frameworks
Apply these based on context — don't force all of them:
| Framework | When to Use | How It Works |
| SCAMPER | Improving existing ideas | Substitute, Combine, Adapt, Modify, Put to other use, Eliminate, Reverse |
| How Might We | Reframing problems | Turn constraints into "How might we..." questions |
| Crazy 8s | Rapid generation | 8 ideas in 8 minutes — force quantity |
| Mind Map | Exploring connections | Central concept + branches + sub-branches |
| First Principles | Breaking assumptions | Strip to fundamentals, rebuild from scratch |
| Analogy Transfer | Cross-industry inspiration | "What's the Uber of X?" but actually useful |
| Constraint Flip | Unsticking | What if the biggest constraint didn't exist? |
| Worst Possible Idea | Breaking creative blocks | Generate terrible ideas, then invert them |
See references/creativity-frameworks.md for detailed guides on each framework.
Output Format
End every brainstorming session with:
## Brainstorm Summary
### Ideas Generated: [count]
### Top Clusters
1. [Cluster name] — [2-3 ideas in this direction]
2. [Cluster name] — [2-3 ideas in this direction]
3. [Cluster name] — [2-3 ideas in this direction]
### Wild Cards (unexpected ideas worth noting)
- [idea]
- [idea]
### Recommended Next Step
- To validate: use /idea-validation
- To stress-test: use /grill-me
- To explore more: continue brainstorming with a specific clusterAnti-Patterns
- Don't judge during generation — Validation comes later
- Don't anchor on the first idea — First idea is rarely the best
- Don't brainstorm alone — Ask the user to react, build, and remix
- Don't be generic — "Build an app" is not an idea. "A WhatsApp bot that reminds freelancers to invoice overdue clients" is.
- Don't skip the weird ideas — "What if we used carrier pigeons?" might lead to "what if delivery was peer-to-peer?"
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