blender-skills
AGENTS.md779 starsChanged 14 days agoMITView on GitHub
This repo contains Agent Skills (skills/<name>/SKILL.md, agentskills.io format) for Blender 5.2 LTS+. Codex, OpenCode, Gemini CLI, Copilot and Cursor read them from .agents/skills; Claude Code reads them from .claude/skills (see install/).
Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.
Of the AGENTS.md files we read, the 31,542 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.
In this repository29 other files it gives its agents.
- CLAUDE.mdCLAUDE.md
- blender-addon-developmentSkill
- blender-animationSkill
- blender-asset-qaSkill
- blender-character-riggingSkill
- blender-clothingSkill
- blender-coreSkill
- blender-environment-kitsSkill
- blender-export-pipelinesSkill
- blender-facial-shapekeysSkill
- blender-game-optimizationSkill
- blender-geometry-nodesSkill
- blender-hair-groomingSkill
- blender-hardsurface-modelingSkill
- blender-lighting-lookdevSkill
- blender-pbr-materialsSkill
- blender-pipeline-automationSkill
- blender-renderingSkill
- blender-retopology-uvSkill
- blender-scene-setupSkill
- blender-sculptingSkill
- blender-simulationSkill
- blender-stylized-nprSkill
- blender-texture-bakingSkill
- blender-texturingSkill
- blender-time-of-daySkill
- blender-video-editingSkill
- blender-weather-fxSkill
- blender-workflow-recipesSkill
The file
We split this AGENTS.md into the rules it gives an agent
5 rules. About 0 are common, 0 are distinctive, and 5 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈0
Distinctive · estimate
This author's own choices. Worth a look.
5
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 6
Start any Blender task with skills/blender-core/SKILL.md.
- Very specific: line 7
Run scripts; don't read them.
- Very specific: line 9
Always finish geometry work with skills/blender-asset-qa (numbers + a visual check).
- Very specific: line 45
Test: python tools/run_tests.py [filter] (needs Blender 5.2.
- Very specific: line 46
Keep each SKILL.md ≤ ~2.5k tokens and each description ≤ 400 chars.
≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Blender Agent Skills: agent instructions
This repo contains Agent Skills (skills/<name>/SKILL.md, agentskills.io format) for Blender 5.2 LTS+. Codex, OpenCode, Gemini CLI, Copilot and Cursor read them from .agents/skills; Claude Code reads them from .claude/skills (see install/).
Using the skills
- Start any Blender task with
skills/blender-core/SKILL.md. It routes to the specialized skill and defines how to run code: live through the blender-mcpexecute_blender_code, or headless withpython skills/blender-core/scripts/run_in_blender.py <script.py> -- <args>. - Run scripts; don't read them. Every
skills/*/scripts/*.pydocuments its flags in its docstring and prints one compact JSON result. - Load a skill's
references/*.mdonly when the SKILL.md points you there. - Always finish geometry work with
skills/blender-asset-qa(numbers + a visual check).
| Skill | Use for |
| blender-core | execution, 5.x API rules, routing (start here) |
| blender-scene-setup | units, naming, collections, linking, asset libraries |
| blender-hardsurface-modeling | bevels, booleans, weighted normals, props |
| blender-sculpting | organic forms, multires, procedural sculpt ops |
| blender-retopology-uv | retopo, UVs, texel density |
| blender-pbr-materials | Principled BSDF, texture sets, color spaces |
| blender-texturing | wear/grime/dust layers, decals, trims, painting |
| blender-texture-baking | normal/AO/curvature/ID bakes, ORM |
| blender-geometry-nodes | procedural modeling, JSON node-tree builder |
| blender-character-rigging | Rigify, skinning, game skeletons |
| blender-facial-shapekeys | ARKit 52, visemes, correctives |
| blender-animation | actions/slots, NLA, mocap retarget, loops, bake, root motion |
| blender-clothing | garments, weights, body masking, morphs, poke check |
| blender-hair-grooming | hair curves, node assets, hair cards |
| blender-game-optimization | budgets, LODs, draw calls |
| blender-export-pipelines | Roblox, Unity, Unreal, Godot, web, USD |
| blender-rendering | Cycles/EEVEE, color management, batch |
| blender-lighting-lookdev | lights, HDRI, cameras, turntables |
| blender-stylized-npr | toon shading, outlines, Line Art, Grease Pencil |
| blender-environment-kits | terrain, scatter, modular kit checks |
| blender-video-editing | VSE edits, motion tracking |
| blender-simulation | rigid body, cloth (classic + 5.2 nodes), fluids |
| blender-time-of-day | sky/sun/moon by time, night, fog, moods |
| blender-weather-fx | rain, snow, wetness, puddles, lightning |
| blender-addon-development | extensions, operators, UI |
| blender-pipeline-automation | headless batch, conversion, CI |
| blender-asset-qa | review gate: z-fighting, floating parts, normals, UVs, weights |
| blender-workflow-recipes | end-to-end playbooks |
Working on this repo
- Shared helper: edit
shared/_bpyx.pyonly, then runpython tools/sync_shared.py. - Validate:
python tools/validate_skills.py(spec, token budgets, links, script contract). - Test:
python tools/run_tests.py [filter](needs Blender 5.2; setBLENDER_EXEif it isn't found). SetBAS_SKIP_GPU=1on machines without a GPU. - Keep each SKILL.md ≤ ~2.5k tokens and each description ≤ 400 chars. Verify every API claim against a running Blender 5.2 before writing it.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

