rust-idiomatic
Skill0 starsChanged 2 months agoMITView on GitHub
Use for Rust representation, borrowing, trait, or transformation decisions where caller-visible semantics or readability need attention.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- Lu1sDV/skillsmdtheir own version, first seen Oct 13, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- Lu1sDV/skillsmd★ 2same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository16 other files it gives its agents.
- AGENTS.mdAGENTS.md
- rust-buildSkill
- rust-cli-interfaceSkill
- rust-cli-testingSkill
- rust-concurrencySkill
- rust-debuggingSkill
- rust-designSkill
- rust-distributionSkill
- rust-errorsSkill
- rust-filesystemSkill
- rust-implementSkill
- rust-ioSkill
- rust-memorySkill
- rust-performanceSkill
- rust-processesSkill
- rust-testingSkill
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 16
Prefer safe standard-library and established crate operations.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Rust Idiomatic
Contracts. Make ownership and caller expectations visible in ordinary Rust. Identify absence, mutation, ordering, errors, and resource lifetime before changing representation. Honor supplied requirements and preserve settled choices outside the requested change; resolve only what the task leaves open.
Use the supported edition, Rust version, and project conventions. Borrow through slices, string slices, or paths when ownership is unnecessary; move owned values when responsibility transfers. Let lifetimes describe actual relationships. Before cloning or introducing shared ownership to satisfy the borrow checker, inspect the data flow and scope of the borrow.
Choose enums for meaningful alternatives and newtypes for distinctions that prevent real misuse. Use Option and Result to preserve absence and failure. Add standard conversion and comparison traits when their semantics fit; keep equality and hashing consistent. Cloning an Arc shares the same allocation rather than making independent data.
Use iterators for readable transformations and loops for clearer stateful control flow. Lazy iterators perform work only when consumed; collecting changes memory use. Keep required effects and early errors explicit. Preserve ordering, numeric overflow behavior, and UTF-8 boundaries; paths and arbitrary bytes are not necessarily text.
Prefer safe standard-library and established crate operations. Keep unsafe code narrowly justified by a concrete need, with the invariants its callers must uphold; successful compilation does not establish soundness.
For review, explain the contract issue and smallest justified change without editing files. For implementation, finish with formatted code and focused checks for the behavior or type contract affected. Avoid unrelated modernization or abstractions that obscure the operation; neither a clone nor a shared owner is wrong merely by its spelling.
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