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ClaireAllClaireAll/skills/fixing-accessibility/SKILL.md

fixing-accessibility

Skill2 starsChanged 7 days agoNo licenceView on GitHub

Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.

19 other projects use a version of this, 6 of them edited; 1 new project in the last 4 weeks, against 1 the 4 before.

Adopted by

Steady: 1 new project took it in the last 4 weeks, 1× the 4 weeks before.thin data

Week of Sep 13: 0 new projectsWeek of Sep 20: 0 new projectsWeek of Sep 27: 1 new projectWeek of Oct 4: 0 new projectsWeek of Oct 11: 0 new projectsWeek of Oct 18: 0 new projectsWeek of Oct 25: 0 new projectsWeek of Nov 1: 1 new project
Sep 2026Oct 2026Nov 2026
New projects taking a version of this file each week, over the 8 weeks our latest run read: only 2 in all, so this is a hint, not a trend.

Most recently taken up by

Used with

Projects with it also use ui-skills-root, improve-ui and 9 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • Discriminative-shoji607Skill

    ui-skills-root

    Use before UI-related work to select the smallest useful UI Skills context through the ui-skills CLI.

    Also in 3 projects that use this

  • Discriminative-shoji607Skill

    improve-ui

    Audit an existing product surface against its own design evidence, identify verified UI problems, and write self-contained implementation plans for another agent. Strictly read-only on product source. Use when asked to review, refine, improve, or clean up an interface without replacing its identity; investigate design-system drift; or prepare a design handoff.

    Also in 3 projects that use this

  • studio-lgtmSkill

    make-interfaces-feel-better

    Apply design engineering best practices to polish UI components - use when reviewing or improving interfaces, animations, typography, or interaction details.

    Also in 4 projects that use this

  • swyxioSkill

    mobile-native

    Apply swyx's native mobile UX preferences when designing or critiquing iPhone/iPad flows, adapting tablet layouts, choosing communication-app notification behavior, or opening notifications/deep links/widgets/shortcuts before local content is ready. Also use for iOS/iPadOS generated build configuration, signing/install/launch problems, and device playtesting. Keep existing native or cross-platform stacks; excludes browser-only responsive work and backend-only changes without native UX or delivery implications.

    Also in 3 projects that use this

  • wxyhgkSkill

    improve-animations

    Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

    Also in 4 projects that use this

  • VercelSkill

    emil-design-eng

    This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

    Also in 5 projects that use this

The file

Show its rules and text

We split this skill into the rules it gives an agent

16 rules. 1 is common, 15 are distinctive, and 0 are very specific to this project.

  • 1

    Common

    Most of the 11 edited versions we read keep these.

  • 15

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

“Common” is measured: kept by at least 6 in 10 of the 11 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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