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ChrisChen667788ChrisChen667788/wind-comic/skills/chase-action/SKILL.md

chase-action

Skill706 starsChanged 4 months agoMITView on GitHub

追逐、逃亡、追杀、飙车类动作场面的镜头方法。创意里出现追、逃、跑、追杀、飙车、围捕时使用 —— 让观众始终知道谁在追谁、离得多近。

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SKILL.md

追逐戏的镜头方法

追逐戏的紧张感来自一个问题:他们之间还有多远? 每一段剪辑都要让观众能回答它。

方向必须一致

  • 被追的人从画面左跑向右,追的人也必须从左跑向右。方向一旦反了,观众会以为两人在迎面相撞。
  • 转弯、换场景时,用一个镜头把方向交代清楚,再继续。

交代距离

  • 定期插入两人同框的镜头(远景或长焦压缩),让观众看到距离在缩短还是拉大。
  • 只拍单人奔跑的镜头连续超过三个,观众就会丢失空间感。

运镜与节奏

  • 跟拍用稳定器式平移,不要乱晃 —— 晃动留给「差点被抓住」的那一两秒。
  • 障碍物是节奏点:翻墙、撞倒摊位、急刹车,每个障碍都是一次短暂停顿后的再加速。
  • 剪辑速度随距离变化:越近越快。

结尾

  • 追逐必须有结果:抓住、甩掉、或者出现意外的第三方。给结果一个完整的、稍长的镜头,让观众喘口气。

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