agentleFS
ChrikeChrike/coding-agent-skills/skills/performance-optimization/SKILL.md

performance-optimization

Skill1 starsChanged 3 months agoNo licenceView on GitHub

Runs a narrow, framework-neutral performance experiment. Use only when the request states a concrete performance goal or metric, provides a measured baseline or regression, identifies a bottleneck, or explicitly requests a performance audit or experiment. Do not use for vague speed requests, unknown slow paths or regressions, test design, architecture trade-offs, live browser evidence, generic review, existing tools alone, or automatic profiling and tool setup.

125 other projects use a version of this.

Adopted by

Most recently taken up by

Used with

Projects with it also use constraint-driven-development, git-workflow-and-versioning and 5 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • MrCipherSmithSkill

    constraint-driven-development

    Use when a project needs a persistent, measurable quality bar — starting a project without documented standards, 'set up constraints', or when coverage/perf/a11y thresholds get re-debated per-PR. Produces CONSTRAINTS.md with enforceable numbers, ratchets, and a guard against silent weakening. NOT for throwaway prototypes or a one-off CI setup.

    Also in 15 projects that use this

  • LLl0k0laDSkill

    git-workflow-and-versioning

    Use when making any code change. Use when committing, branching, resolving conflicts, or when you need to organize work across multiple parallel streams.

    Also in 42 projects that use this

  • LLl0k0laDSkill

    using-agent-skills

    Use when starting a session or when you need to discover which skill applies to the current task. This is the meta-skill that governs how all other skills are discovered and invoked.

    Also in 33 projects that use this

  • HK-hubSkill

    deprecation-and-migration

    Manages deprecation and migration. Use when removing old systems, APIs, or features. Use when migrating users from one implementation to another. Use when deciding whether to maintain or sunset existing code.

    Also in 39 projects that use this

  • ukanwatSkill

    input-systems

    Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.

    Also in 4 projects that use this

  • +2 more from LLl0k0laD

The file

We split this skill into the rules it gives an agent

12 rules. 0 are common, 7 are distinctive, and 5 are very specific to this project.

  • 0

    Common

    Most of the 110 edited versions we read keep these.

  • 7

    Distinctive

    This author's own choices. Worth a look.

  • 5

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

“Common” is measured: kept by at least 6 in 10 of the 110 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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