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ChasePassionChasePassion/skills/bug-fix/SKILL.md

bug-fix

Skill1 starsChanged 2 months agoNo licenceView on GitHub

Used for locating, reproducing, validating, and fixing software defects. Applicable when the user asks to "fix a bug," "locate an error," "analyze and fix an error," "reproduce an issue," "find the root cause," and similar scenarios.

25 other projects use a version of this.

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Used with

Projects with it also use security-checklists, work-loop and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • eugenelimSkill

    security-checklists

    Progressive-disclosure security-depth modules for the security-reviewer. Holds ten boundary-keyed checklists (access-control, authn-session, injection, path-and-file, secrets-and-crypto, outbound-ssrf, supply-chain, config-misconfig, exceptional-conditions, llm-agent) as references/, each anchored on a current standard (OWASP Top 10:2025, ASVS 5.0, API Security Top 10:2023, Proactive Controls 2024, CWE Top 25, OWASP LLM Top 10:2025). The work-loop's orchestrator loads only the boundary-matching modules and inlines them into the security-reviewer's brief; the subagent never self-discovers this skill. Not a reviewer prompt itself — it is the depth library the reviewer reasons from.

    Also in 3 projects that use this

  • eugenelimSkill

    work-loop

    Use this skill whenever you're implementing a non-trivial change — a feature, a multi-file bug fix, a refactor, a migration, a framework or dependency upgrade, a schema or API change, performance work, an infrastructure or build-system edit, or anything spec-driven. It enforces the project's plan → execute → self-review → fix loop with mechanical gates (lint, typecheck, tests) and adversarial review. Default to this skill for any task larger than a one-line edit.

    Also in 3 projects that use this

  • smileynetSkill

    implementation

    Game-specific coding guidance during implementation. Use when implementing game code, coding game mechanics, building game loop, setting up state machine, game architecture during development, writing game systems, structuring game update logic, or adding game input handling. Covers game loop setup, state management, input handling, frame budget, entity architecture, delta time.

    Also in 3 projects that use this

  • dhzrxSkill

    prd-generator

    Generate comprehensive Product Requirements Documents with AI PM best practices for new features and products

    Also in 3 projects that use this

  • DonTiziSkill

    new-feature

    Plan new features/integrations following SOLID principles. Analyzes codebase architecture, researches official documentation and best practices, designs extensible solution, and creates comprehensive GitHub issue with implementation blueprint.

    Also in 3 projects that use this

  • SvampenSkill

    init-project

    Generates a tailored .claude/project-config.md for the current project. Asks about project type, quality check commands, documentation paths, insight tags, and review strictness.

    Also in 3 projects that use this

  • +1 more from eugenelim

The file

Show its rules and text

We split this skill into the rules it gives an agent

42 rules. 0 are common, 42 are distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 19 edited versions we read keep these.

  • 42

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

“Common” is measured: kept by at least 6 in 10 of the 19 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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