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Build-FractalBuild-Fractal/orchestrator/packaging/SKILL.md

packaging

Skill1 starsChanged 6 months agoMITView on GitHub

Version: 1.0 Status: Draft (M008/P06) A skill file is a thin, runtime-agnostic discovery surface for one orchestrator command. It tells a host runtime (Claude Code, Codex, Cursor, or any future tool that enumerates skills from disk) what the command is called, what namespace it belongs to, when to use it, and where the canonical behavior definition lives. The format is deliberately open: it is a plain Markdown file with a small YAML frontmatter block. No proprietary schema, no runtime-specific extensions.…

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    Word for word · 0

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    None found.

    Wrote their own version · 2

    1. lorena-bordonaba-pau/youtube-agent★ 2same name
    2. ekala-project/ekala-claude-skills★ 1same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • In this repository4 other files it gives its agents.

The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 0 are distinctive, and 2 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Every skill file begins with a YAML frontmatter block delimited by --- lines.

    line 27
  2. Very specific:

    When packaging/bundle/manifest.yml is absent (for example, during development before the bundle is assembled), downstream tools SHOULD …

    line 99

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

SKILL.md — Open Skill File Specification

Version: 1.0 Status: Draft (M008/P06)

Purpose

A skill file is a thin, runtime-agnostic discovery surface for one orchestrator command. It tells a host runtime (Claude Code, Codex, Cursor, or any future tool that enumerates skills from disk) what the command is called, what namespace it belongs to, when to use it, and where the canonical behavior definition lives.

The format is deliberately open: it is a plain Markdown file with a small YAML frontmatter block. No proprietary schema, no runtime-specific extensions. A third party can produce compatible skill files for any tool without coordinating with this project. Conversely, this project's skill files can be consumed by any runtime that agrees to read the same frontmatter keys.

Skill files are not the source of truth. They point back to commands/<cmd>.md, which remains the single canonical behavior document. This keeps the skill bundle small, avoids duplication, and lets downstream runtimes decide how much of the command document to materialize locally.

Frontmatter Schema

Every skill file begins with a YAML frontmatter block delimited by --- lines. The following keys are defined for schema_version: "1.0":

KeyTypeRequiredDescription
schema_versionstringyesLiteral "1.0" for this revision.
typestringyesLiteral "skill".
namestringyesHuman-readable label, e.g. orchestrator:evaluate.
namespacestringyesFixed literal orchestrator for this project.
descriptionstringyesOne-sentence trigger hint shown to the agent when routing decisions happen.
runtime_compatibilitylistyesAny non-empty subset of claude-code, codex, cursor.
command_filestringyesRepo-relative path back to the canonical commands/<cmd>.md document.

Future schema revisions may add optional keys; consumers MUST ignore unknown keys rather than erroring. Required keys above are stable for 1.0.

The literal YAML keys that MUST appear in every skill file are therefore: schema_version:, type:, name:, namespace:, description:, runtime_compatibility:, and command_file:.

Name and Namespace

The namespace key establishes a flat prefix that runtimes use to disambiguate skills from multiple providers. For this project the value is always orchestrator. The name key always takes the form orchestrator:<cmd> where <cmd> matches the basename (without extension) of the command_file.

The orchestrator:* namespace mapping is documented further in scripts/state/namespace-aliases.sh, which runtimes use at install time to translate between the namespaced label and any legacy speckit.orchestrator.* aliases that predate this format.

Body Conventions

The body of a skill file is deliberately thin — typically 3 to 6 lines. It MUST contain:

  1. A level-1 Markdown heading matching the name field.
  2. A short paragraph noting that canonical behavior lives in the referenced command_file, with a Markdown link pointing at it.
  3. A one-line note that the skill file is a pure discovery surface for runtimes that enumerate skills from disk.

The body MUST NOT duplicate content from the command document. If a runtime needs the full behavior specification, it follows the link. This single-source convention lets commands/<cmd>.md evolve without forcing skill regeneration for prose-only edits, while still flagging real contract drift via the generate-skills.sh --check helper.

Discovery Conventions

Runtimes enumerate skills from well-known directories. The canonical locations this project's installers target are:

RuntimeScopeLocation
claude-codeuser-level$HOME/.claude/commands/orchestrator-<cmd>.md
codexuser-level$HOME/.codex/skills/orchestrator-<cmd>.md
cursorproject-level<project>/.cursor/rules/orchestrator-<cmd>.md

File basenames always use the hyphen form orchestrator-<cmd>.md regardless of the colon form used inside name:. The colon form is reserved for in-memory labels; the hyphen form is reserved for filesystem paths (which cannot contain colons on every platform).

Versioning

Individual skill files do not carry a version: key. Instead, they inherit the bundle version from packaging/bundle/manifest.yml via its top-level version: field. Installers surface the bundle version to the runtime so a skill can report which release it belongs to.

When packaging/bundle/manifest.yml is absent (for example, during development before the bundle is assembled), downstream tools SHOULD treat the effective version as the fallback literal 0.3.0-dev.

Regeneration

The file set under packaging/skills/orchestrator-*.md is produced mechanically from commands/*.md by scripts/packaging/generate-skills.sh. Running the generator with no arguments rewrites the skill files; running it with --check re-generates into a temp directory and exits non-zero if the output differs from the committed files. Drift detection is how we keep the thin discovery surface honest against the canonical command documents.

Rationale

Thin, frontmatter-only skill files minimize payload size for runtimes that load all discovered skills eagerly, while the open schema means this project does not have to ship a custom loader for every host. The single-source convention (skills point at commands) also means bug fixes and behavior refinements land in exactly one place and flow through regeneration to every runtime surface automatically.

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