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BobagiBobagi/claude-skills/game-3d-assets/SKILL.md

game-3d-assets

Skill0 starsChanged 15 days agoNo licenceView on GitHub

Pipeline de modelos 3D para jogo em tempo real. Importa modelos de alta contagem (Meshy, Tripo, Fab, Sketchfab, Poly Haven, scan, MetaHuman), reduz para o orçamento de triângulos do tipo de objeto começando pelo MÍNIMO da faixa, assa o relevo e as texturas do original na malha leve, mede a perda contra o original (contorno e sombreamento) e só sobe a contagem se a perda aparecer; depois importa na engine (Unity URP por padrão) com material certo e confere no jogo. Use SEMPRE que for mexer com a parte 3D: importar/baixar/gerar um modelo, "reduz os polígonos", "coloca esse modelo no lugar do placeholder", "quantos triângulos", "o modelo está pesado", trocar malha, textura de modelo, LOD, personagem, criatura, e ao avaliar se um asset (ex.: MetaHuman, pacote do Fab) serve para o jogo.

1 other project uses a version of this.

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The file

We split this skill into the rules it gives an agent

2 rules. About 0 are common, 1 is distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈1

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

No licence file, so all rights are reserved — read it at the source. We count its rules but don't quote them. Read them on GitHub.

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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