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BUGLANBUGLAN/skills/improve-animations/SKILL.md

improve-animations

Skill1 starsChanged 30 days agoNo licenceView on GitHub

以资深动效顾问的视角勘察代码库中的动画与动效代码,产出按优先级排序的审计结果与自包含的实施计划,交由其他 agent(或更便宜的模型)执行。对源代码只读——只规划改进,不实际动手修改。当用户要求"改进动画""审计动效""让应用手感更好",或想要一份动画修复路线图而非评审单个 diff 时使用。

68 other projects use a version of this.

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Projects with it also use remove-animations, pick-ui-library and 10 more.

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Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • sanmidableSkill

    remove-animations

    Also in 5 projects that use this

  • cal1888Skill

    pick-ui-library

    Pick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.

    Also in 43 projects that use this

  • sanmidableSkill

    write-swift

    Also in 24 projects that use this

  • swyxioSkill

    mobile-native

    Apply swyx's native mobile UX preferences when designing or critiquing iPhone/iPad flows, adapting tablet layouts, choosing communication-app notification behavior, or opening notifications/deep links/widgets/shortcuts before local content is ready. Also use for iOS/iPadOS generated build configuration, signing/install/launch problems, and device playtesting. Keep existing native or cross-platform stacks; excludes browser-only responsive work and backend-only changes without native UX or delivery implications.

    Also in 16 projects that use this

  • jtfasulo7Skill

    animation-performance

    Apply when building scroll-scrubbed animations, marquees, continuous SVG/canvas animations, or fixing reports of "laggy", "stuttering", "doesn't render", "disappears and reappears", "jumps". Encodes the perf rules learned from the realtor-website rebuild.

    Also in 14 projects that use this

  • emilkowalskiSkill

    gestures

    Build drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisses with a gesture — drawers, sheets, swipe-to-dismiss toasts and cards, drag-to-reorder, pull-to-refresh, hold-to-confirm — or when a gesture feels laggy, disconnected from the finger, jumps on release, or can't be caught mid-animation. Triggers on — gesture, drag, draggable, swipe, swipe to dismiss, fling, momentum, velocity, drawer, sheet, bottom sheet, snap points, Vaul, dragConstraints, dragElastic, dragMomentum, onDragEnd, whileDrag, useMotionValue, rubber-band, overscroll, pull to refresh, hold to delete, press and hold, touch-action, dismiss threshold, "doesn't follow my finger", "jumps when I let go", "can't grab it mid-animation".

    Also in 3 projects that use this

  • +2 more from sanmidable

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