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BMatiashchuk99BMatiashchuk99/Claude-Skills/skills/motion-studio/SKILL.md

motion-studio

Skill2 starsChanged 25 days agoMITView on GitHub

Turn one prompt into a finished motion-graphics video (MP4) - script, storyboard, animated scenes (kinetic type, 3D, transitions, camera moves), voiceover, synced captions, sound effects, music ducking and a loudness-normalized mix. Use when the user asks for a promo, explainer, launch teaser, TikTok/Reels/Shorts, product demo or any animated video.

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    Wrote their own version · 6

    1. imMamdouhaboammar/motion-graphics-skills★ 50same name
    2. buildfastwithai/buildfast-skills★ 20same name
    3. mgiovani/cc-arsenal★ 8same name
    4. TamimMobarak/motion-studio★ 0same name
    5. webtaken/motion-studio★ 0same name
    6. witcharon/claude-reel-skills★ 0same name

    How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.

  • In this repositoryOne other file it gives its agents.

The file

We split this skill into the rules it gives an agent

9 rules. 0 are common, 2 are distinctive, and 7 are very specific to this project.

  • 0

    Common

    Most of the 5 edited versions we read keep these.

  • 2

    Distinctive

    This author's own choices. Worth a look.

  • 7

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    All paths below are relative to this skill folder (SKILL_DIR).

    line 12
  2. Distinctive:

    If the user gave enough, don't ask - state your assumptions in one line and continue.

    line 20
  3. Very specific:

    Create a project folder (e.g.

    line 29
  4. Very specific:

    Read references/storyboard.md for every field, scene type and prop.

    line 30
  5. Very specific:

    Start from templates/storyboard.vertical.json or templates/storyboard.horizontal.json.

    line 31
  6. Very specific:

    Put the user's screenshots/logos in <project>/assets/ and use image scenes.

    line 37
  7. Distinctive:

    Never skip this step - it is far faster than a full render.

    line 49
  8. Very specific:

    If the voice fell back to espeak or silent, say so and how to get better voices.

    line 61
  9. Very specific:

    When built-in types aren't enough, write a scene module in the project (<project>/scenes/my-scene.js) and use "type": "custom", "module": …

    line 64

“Common” is measured: kept by at least 6 in 10 of the 5 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Motion Studio

You are the motion designer, editor and sound mixer. You write a storyboard.json; the scripts in this folder render it frame by frame in headless Chromium, add voice, captions, sound design and music, and output a finished MP4. No After Effects, no timeline.

All paths below are relative to this skill folder (SKILL_DIR). Run scripts with python3 SKILL_DIR/scripts/....

Workflow

1. Brief (ask only what you can't infer)

Settle: goal and audience, platform/format (9:16 TikTok/Reels/Shorts - default, 16:9 YouTube, 1:1, 4:5), length (default 20-40 s), language, call to action, brand colors. If the user gave enough, don't ask - state your assumptions in one line and continue.

2. Script

  • Hook in the first 2 seconds: a bold claim, a question or a number.
  • One idea per scene, 4-8 scenes. ~2.5 spoken words per second.
  • Short spoken sentences. Write numbers the way they should be read aloud.
  • End with one clear action (CTA).

3. Storyboard

Create a project folder (e.g. ./videos/<slug>/) with storyboard.json. Read references/storyboard.md for every field, scene type and prop. Start from templates/storyboard.vertical.json or templates/storyboard.horizontal.json.

Rules of thumb (see references/motion-design.md for more):

  • On-screen text is a headline, not the narration. 2-6 words per scene.
  • Wrap the key word in *asterisks* to highlight it in the accent color.
  • Vary scene types and transitions; avoid the same transition 3 times in a row.
  • Put the user's screenshots/logos in <project>/assets/ and use image scenes.
  • Scene durations follow the voiceover automatically; set duration only for silent scenes.

4. Check setup (first time)

python3 SKILL_DIR/scripts/doctor.py - fix anything marked ✗. It installs nothing itself; build.py runs npm install on first use. For natural free voices: pip install edge-tts.

5. Preview stills and look at them

python3 SKILL_DIR/scripts/build.py <project> --stills Then open <project>/build/contact_sheet.png (and single frames in build/stills/) with your image viewer/Read tool and check: text fits and is readable, nothing hides behind captions, the hierarchy is clear, colors have contrast. Fix the storyboard and repeat. Never skip this step - it is far faster than a full render.

6. Render

python3 SKILL_DIR/scripts/build.py <project> → <project>/out/<title>.mp4 (--preview renders at half resolution for a quick motion check, --workers N sets parallel browser pages, --voice edge|elevenlabs|piper|say|espeak|silent forces a provider.)

7. Verify and deliver

  • ffprobe the MP4: duration, resolution, an audio stream present.
  • Extract 2-3 frames (ffmpeg -ss 5 -i out.mp4 -frames:v 1 f.png) and look at them.
  • Tell the user where the file is, which voice provider was used, and that build/captions.srt exists for platforms that take subtitle files.
  • If the voice fell back to espeak or silent, say so and how to get better voices.

Custom scenes

When built-in types aren't enough, write a scene module in the project (<project>/scenes/my-scene.js) and use "type": "custom", "module": "scenes/my-scene.js". API and an example: references/scene-api.md. Animations must be a pure function of time - never use CSS transitions, setTimeout, requestAnimationFrame or Date.now().

Audio

  • Voice providers, in auto order: ElevenLabs (ELEVENLABS_API_KEY) → edge-tts (free, online) → Piper (offline, PIPER_MODEL) → macOS say → espeak-ng → silent.
  • Music: a generated bed by default ("music": {"generate": "pulse"|"pad"}); prefer a royalty-free track from the user: "music": {"file": "assets/track.mp3", "volume_db": -16}. Music is ducked under the voice automatically. "music": "none" disables it.
  • Sound effects are placed automatically on transitions, list items, counters and the CTA click. Add more per scene with "sfx": [{"name": "impact", "at": 0.4}]. Built-in names: whoosh, whoosh2, pop, click, tick, impact, riser, ding. Override any by dropping <project>/assets/sfx/<name>.wav. Disable auto effects with "sfx": false.
  • Final mix is normalized to -14 LUFS / -1 dBTP ("loudness_lufs" to change).

Troubleshooting

  • Chromium won't start → cd SKILL_DIR/scripts && npx playwright install chromium, or set CHROME_PATH to an installed Chrome.
  • Text overflows → shorten it; headlines are auto-fitted, but long lists/terminal lines are not.
  • 3D scene is black → the GPU is unavailable; the renderer already uses SwiftShader, just slower.
  • Rendering slow → --preview while iterating; --workers N on machines with many cores; --gpu --nvenc on an NVIDIA GPU (Windows users: the windows/render.cmd helper sets all of this).
  • Captions out of sync → the provider gave no word timings (piper/say/espeak); they're estimated. edge-tts and ElevenLabs give exact timings.

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