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BAKUGOS1BAKUGOS1/SkilledAgents-Toolkit/skills/codex/frontend-design/SKILL.md

frontend-design

Skill0 starsChanged 5 months agoMITView on GitHub

Production frontend design and implementation guardrails for web apps, pages, dashboards, landing pages, React components, HTML/CSS layouts, and UI polish. Use when creating, redesigning, beautifying, or reviewing frontend interfaces that need a distinctive visual direction, strong UX, responsive behavior, accessibility basics, and avoidance of generic AI-looking design.

187 other projects use a version of this.

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Most recently taken up by

Used with

Projects with it also use instantly-campaign, albert-dm and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
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The file

We split this skill into the rules it gives an agent

8 rules. 0 are common, 7 are distinctive, and 1 is very specific to this project.

  • 0

    Common

    Most of the 181 edited versions we read keep these.

  • 7

    Distinctive

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Use this skill to make frontend work feel intentional, domain-specific, and production-quality.

    line 10
  2. Distinctive:

    Before coding or reviewing:

    line 14
  3. Distinctive:

    Avoid generic AI defaults: centered sameness, purple gradients, over-rounded cards, random glassmorphism, and decorative blobs.

    line 19
  4. Distinctive:

    Use real controls for real actions: icon buttons, menus, tabs, toggles, sliders, inputs, and clear command buttons.

    line 25
  5. Distinctive:

    Keep text fitted inside its container on mobile and desktop.

    line 26
  6. Distinctive:

    Use stable dimensions for boards, tiles, toolbars, cards, and counters to avoid layout shifts.

    line 27
  7. Distinctive:

    Prefer CSS variables or existing tokens for repeatable color, spacing, and type.

    line 29
  8. Distinctive:

    Verify responsive behavior when the change affects UI.

    line 30

“Common” is measured: kept by at least 6 in 10 of the 181 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Frontend Design

Overview

Use this skill to make frontend work feel intentional, domain-specific, and production-quality. It is adapted from useful patterns in Anthropic's Apache-2.0 frontend-design skill, but tuned for Codex and local project work.

Design Direction

Before coding or reviewing:

  • Identify the product purpose, primary user, and workflow pressure.
  • Choose one clear visual point of view that fits the domain.
  • Match density to the product: operational apps should be calm, scannable, and efficient; editorial or creative pages may be more expressive.
  • Avoid generic AI defaults: centered sameness, purple gradients, over-rounded cards, random glassmorphism, and decorative blobs.
  • Preserve existing design system conventions unless the user asked for a redesign.

Implementation Rules

  • Build the actual usable screen first, not a marketing wrapper.
  • Use real controls for real actions: icon buttons, menus, tabs, toggles, sliders, inputs, and clear command buttons.
  • Keep text fitted inside its container on mobile and desktop.
  • Use stable dimensions for boards, tiles, toolbars, cards, and counters to avoid layout shifts.
  • Make empty, loading, error, disabled, and success states feel designed.
  • Prefer CSS variables or existing tokens for repeatable color, spacing, and type.
  • Verify responsive behavior when the change affects UI.

Review Checklist

  • Does the screen communicate the primary task within a few seconds?
  • Are actions positioned where users naturally expect them?
  • Is there one clear hierarchy instead of many competing cards?
  • Does typography match the container size?
  • Are colors balanced, accessible, and not one-note?
  • Are hover/focus states and keyboard paths covered where relevant?
  • Does the implementation avoid extra dependencies and fragile layout tricks?

Final Handoff

Report the visual direction, changed files, verification performed, remaining UX risks, and any assumptions.

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