universal-modder-mac
CLAUDE.md0 starsChanged 42 days agoMITView on GitHub
In this repository11 other files it gives its agents.
- AGENTS.mdAGENTS.md
- asset-pipelineSkill
- fal-assetsSkill
- game-automationSkill
- game-reconSkill
- mashup-modsSkill
- mod-any-gameSkill
- publish-modSkill
- reverse-engineeringSkill
- share-field-notesSkill
- showcase-videoSkill
The file
We found no rules to list in this file: it reads as prose or reference rather than instructions.
Files
CLAUDE.md
@AGENTS.md
Claude Code specifics
- Installed as a plugin, the skills are namespaced (
/universal-modder:mod-any-game), the fal MCP server comes from.mcp.json(needsFAL_KEYin the environment), and a SessionStart hook putsumon PATH. - In a clone,
.claude/settings.jsonadds the same PATH hook and.claude/skillslinks toskills/.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
Reviews can't be read right now.
Your trail
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Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

