heavy-work
Skill2 starsChanged 3 months agoMITView on GitHub
Run builds, test suites, simulators and dev servers frugally on a machine other agents share — check memory pressure first (Realm's `machine_status`, or the OS's own readings), cap test workers when memory is short, never run two full suites at once, reuse and then shut down the simulators you boot, stop the servers and watchers you start, and kill the orphans you leave. Use before any build, full test run, simulator boot or long-running server, whenever the machine is slow, swapping or overloaded, and before saying a task is done.
In this repository6 other files it gives its agents.
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The file
Show its rules and text
We split this skill into the rules it gives an agent
13 rules. About 0 are common, 10 are distinctive, and 3 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈10
Distinctive · estimate
This author's own choices. Worth a look.
3
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 8
When several agents work on one Mac, each one behaves as if it had the machine to itself.
- Distinctive: line 19
Before a build, a full test suite, a simulator boot or a dev server:
- Distinctive: line 47
Run the test files that cover what you changed, by path.
- Distinctive: line 59
No watch mode unless someone asked for it.
- Distinctive: line 76
Never shut down a device you did not boot.
- Distinctive: line 85
Start a dev server only when the task needs one running.
- Very specific: line 87
Stop it when you no longer need it: kill <pid>, or by port: lsof -nP -iTCP:<port> -sTCP:LISTEN -t | xargs kill.
- Distinctive: line 89
Prefer a one-shot build or a single request over a long-running process.
- Very specific: line 99
Test runs and killed sessions leave orphans: processes whose parent is gone, adopted by launchd or init (parent PID 1).
- Very specific: line 102
After a test run, look for yours: ps -axo pid,ppid,pcpu,etime,command | awk '$2 == 1' and read the commands.
- Distinctive: line 122
Every simulator or emulator you booted is shut down, or you say why it is still up.
- Distinctive: line 123
Every server, watcher and backgrounded command you started is stopped.
- Distinctive: line 124
No orphan of yours is left under PID 1.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Heavy work on a shared machine
When several agents work on one Mac, each one behaves as if it had the machine to itself. Measured on a 24 GB Mac running four agents: each started a full test suite at the same moment, the load average reached 157–482, 20 GB went to swap, and every suite took many times longer than it would have alone — including the one that was the point. Nobody's work was faster for running in parallel.
The fix is not to do less work. It is to look before starting anything heavy, size it to what the machine has left, and leave nothing running behind you.
Rule 0 — look before you lift
Before a build, a full test suite, a simulator boot or a dev server:
- In Realm, call
machine_status(therealm-workspacegroup). It answers with memory pressure, swap, load, what of Realm's is heavy, which builds and suites are already running on the Mac, and how many test workers to use. Follow its advice. - Anywhere else, read the same facts yourself:
- macOS:
sysctl kern.memorystatus_vm_pressure_level vm.swapusage(1 is normal, 2 warn, 4 critical) anduptime;memory_pressure -Qfor the free percentage. - Linux:
cat /proc/pressure/memory(anavg10over 10 is pressure),free -m,uptime. - What is already running:
pgrep -fl 'vitest|jest|xcodebuild|pytest|cargo (build|test)|gradle'.
- macOS:
Then decide:
| What you see | What to do |
| Pressure normal | Go. Half the cores is plenty of test workers. |
| Pressure warn, or swapping out steadily | Run only the tests that cover your change, with at most 2 workers (1 on a machine with fewer than 8 cores). |
| Pressure critical | Do not start a build, a full suite or a simulator. Finish or stop what is running, then look again. |
| Load over 1.5× the cores | The CPUs are oversubscribed: wait for running work to finish, or use fewer workers. |
| A full suite or build is already running | Do not start another. Run targeted tests, or wait for it. |
macOS can report "normal" while it pages out to a swap file that only grows. Swap nearly full, or a compressor holding many gigabytes, means the next big process will page — treat it as warn.
Rule 1 — run the smallest test that proves the change
- Run the test files that cover what you changed, by path. The full suite runs once, at the end, and only if the task calls for it.
- Cap workers when memory is short:
- vitest:
--maxWorkers=2, or--no-file-parallelismfor one file at a time - jest:
-w 2 - pytest (xdist):
-n 2 - cargo:
-j 2, and-- --test-threads=2 - gradle:
--max-workers=2 - xcodebuild:
-parallel-testing-enabled NO, one destination
- vitest:
- Never run two full suites or builds at once on one machine — not two agents', and not two of your own sub-agents'. If you split work across sub-agents, give the full-suite run to exactly one of them.
- No watch mode unless someone asked for it. A watcher outlives the task and keeps rebuilding for nobody.
- A test failure under load is not evidence. A suite that fails broadly while the machine is saturated or the disk is full often passes alone; re-run the failing file by itself before debugging it.
Rule 2 — simulators and emulators
A booted iOS simulator is a whole operating system: measured at about 9 GB of
footprint and 177 processes for one iPhone simulator, most of it compressed or
swapped where ps cannot see it.
- Reuse a booted device before booting another:
xcrun simctl list devices booted. - Boot one at a time unless the task needs two.
- Remember which ones you booted, and shut those down when you are done:
xcrun simctl shutdown <udid>. For an Android emulator you launched:adb -s <serial> emu kill. - Never shut down a device you did not boot. A simulator that was already running is somebody's Xcode session.
- In Realm, a simulator Realm booted is shut down on its own once nothing has used it for its idle window: 30 minutes by default, 10 while memory is short and 5 when it is critical — and at once from Settings ▸ RAM's button, for one nobody has touched in the last few minutes. That is a backstop, not a reason to leave one running.
Rule 3 — servers, watchers and background commands
- Start a dev server only when the task needs one running. Note its PID and port as you start it.
- Stop it when you no longer need it:
kill <pid>, or by port:lsof -nP -iTCP:<port> -sTCP:LISTEN -t | xargs kill. - Prefer a one-shot build or a single request over a long-running process.
- A command you background keeps your own agent process alive too. In Realm, an idle engine is stopped to free its memory. It spares a Claude engine whose Bash tool is still running a command it backgrounded, or that set a loop or a cron — but it cannot see every engine's background work, so a server you started in the background may be stopped with your engine, or may pin it in memory. Stop what you start rather than relying on either.
Rule 4 — clean up what you leave behind
Test runs and killed sessions leave orphans: processes whose parent is gone, adopted
by launchd or init (parent PID 1).
- After a test run, look for yours:
ps -axo pid,ppid,pcpu,etime,command | awk '$2 == 1'and read the commands. - A process that ignores SIGTERM needs SIGKILL. The classic one is a test fixture
like
sh -c "trap '' TERM; while :; do :; done"— it burns a full core for days and is invisible in any memory column. - Kill only what you can attribute to your own work: a command line you ran, your working directory, your port, a start time after you began. Never another agent's suite, never the user's apps, never a process you merely do not recognise. When in doubt, report it instead.
Rule 5 — measure in the unit that matters
ps's RSS counts only pages in RAM right now, so a process macOS has compressed or
swapped out reads small exactly when it costs the most. Read footprint instead:
Activity Monitor's Memory column, footprint -p <pid> (your own processes, no
privileges needed), or top -l 1 -stats pid,mem for everything. On Linux,
/proc/<pid>/status VmRSS plus VmSwap is the closer number.
Before saying it's done
- Every simulator or emulator you booted is shut down, or you say why it is still up.
- Every server, watcher and backgrounded command you started is stopped.
- No orphan of yours is left under PID 1.
- You ran the full suite at most once, and not alongside another.
- Your report names anything you deliberately left running, and how to stop it.
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