better-ui
Skill9 starsChanged 33 days agoMITView on GitHub
Polishes the surfaces, icons and motion in your project with exact values for border radius, optical alignment, shadows, icon states and animation.
39 other projects use a version of this, 23 of them edited.
Adopted by
Most recently taken up by
- The-Vibe-Company/quivredited, first seen Nov 8, 2026
- memi-design/design-skillstheir own version, first seen Nov 8, 2026
- Tresnanda/kybernedited, first seen Nov 8, 2026
- genex-games/genex-desktopedited, first seen Nov 8, 2026
- compozy/compozyedited, first seen Nov 7, 2026
- iurysza/agent-skillstheir own version, first seen Nov 1, 2026
Used with
Projects with it also use capture-learning-tools, design-frontend-dev and 9 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
The-Vibe-CompanySkillcapture-learning-tools
Turn technical conversations, bugs, CI failures, review comments,
Also in 5 projects that use this
The-Vibe-CompanySkilldesign-frontend-dev
Clean Impeccable frontend design skill. Use when the user wants to
Also in 5 projects that use this
ItamarZand88Skillcreate-design-md
Create a new DESIGN.md file for any website, app, or custom design system. Use when the user wants to document a design system in DESIGN.md format, extract design tokens from a URL or existing CSS, create a custom design system from scratch, author a DESIGN.md for their own project, or contribute a new design to the awesome-design-md collection. Also trigger when user mentions "design system documentation", wants to formalize their app's visual language, or asks to create or generate a DESIGN.md file.
Also in 3 projects that use this
studio-lgtmSkillmake-interfaces-feel-better
Apply design engineering best practices to polish UI components - use when reviewing or improving interfaces, animations, typography, or interaction details.
Also in 5 projects that use this
VercelSkillemil-design-eng
This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
Also in 14 projects that use this
wxyhgkSkillfind-animation-opportunities
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
Also in 4 projects that use this
- +3 more from The-Vibe-Company
Other versions39 projects use a version of this.
Word for word · 1
- ManatoYamashita/skills★ 1100% same
Edited · 23
- QuivrHQ/quivr★ 40k18% same
- The-Vibe-Company/quivr★ 40k18% same
- jakubkrehel/skills★ 12k99% same
- compozy/compozy★ 2.9k27% same
- The-Vibe-Company/claude-code-controller★ 2.4k18% same
- The-Vibe-Company/companion★ 2.4k18% same
- moumen-soliman/uitripled★ 1.4k26% same
- VladSez/easy-invoice-pdf★ 1.1k27% same
- genex-games/genex-desktop★ 81025% same
- Dimon94/dverity★ 10727% same
13 more not listed
Wrote their own version · 15
- trycompai/crm★ 12ksame name
- talebook/talebook★ 5.9ksame name
- Atharvsinh-codez/ObsidianUI★ 562same name
- boraoztunc/skills★ 454same name
- 0xPasho/agentcut★ 21same name
- julianromli/faiz-skills★ 16same name
- memi-design/design-skills★ 7same name
- iurysza/agent-skills★ 5same name
- transitive-bullshit/skills★ 5same name
- hsynozdamar-byte/claude-skills-edited★ 4same name
5 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository5 other files it gives its agents.
- agentationSkill
- animateSkill
- codexSkill
- interviewSkill
- steSkill
The file
We split this skill into the rules it gives an agent
2 rules. 1 is common, 0 are distinctive, and 1 is very specific to this project.
1
Common
Most of the 38 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Common: line 48
Every animated state change also leaves a static cue in the form of a color, icon or label.
- Very specific: line 82
Add will-change only after you see first-frame stutter, and name the property you animate: scale for scale, transform for transform.
“Common” is measured: kept by at least 6 in 10 of the 38 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
UI polish
This skill holds the visual polish for surfaces, icons and motion, with the exact value each detail takes. It applies once the underlying interaction is sound, and a polish finding never outranks a broken interaction.
Exact values, optional polish
The values below are exact, not ranges to approximate. cubic-bezier(0.2, 0, 0, 1) is not cubic-bezier(0.4, 0, 0.2, 1), and 0.96 is not 0.95. The optical nudges and the concentric padding cutoff are the exceptions. They are starting points, judged by eye.
Keep the project's component library, tokens and density, and match its motion language wherever no rule here gives a value. A deliberate and consistent project convention, such as a style with no shadows, is a preference and not a finding. The same detail done two ways within the project is a finding.
Text wrapping, font rendering, tabular numbers and text spacing belong to better-typography. Hit areas, keyboard support, ARIA and the reduced-motion requirement belong to better-accessibility. Grouping, section spacing, breakpoints and spatial RTL belong to better-layout, except directional icon mirroring. Color tokens and contrast measurement belong to better-colors.
Outer radius equals inner radius plus padding
Where nested surfaces share a visible, even inset, the outer radius is the inner radius plus the padding plus any border width. Past 24px of padding, or where the padding is deliberately asymmetric, treat the layers as separate surfaces and keep each one's radius token. Recipes are in surfaces.md.
Align optically where geometry looks off
Where geometric centering looks off, nudge by eye. Give a button 2px less padding on its icon side, shift a play triangle toward its point and fix asymmetric glyphs in the SVG itself. Recipes are in surfaces.md.
Shadows for elevation, borders for structure
Where a border exists only to create depth, replace it with layered transparent box-shadow values. Keep borders on dividers, separators, table cells and selected states. Keep them on form inputs too, whose boundary needs 3:1 non-text contrast under better-accessibility. Focus rings belong to better-accessibility as well.
Forced-colors mode removes every box-shadow. Keep border: 1px solid transparent under a shadow ring so that mode still draws an edge. Recipes are in surfaces.md.
Outline images in pure black or white
Give content images a 1px outline inset by 1px. Use oklch(0 0 0 / 0.1) in light mode and oklch(1 0 0 / 0.1) in dark. Never use a palette near-black, a tinted neutral or the accent color, because the tint shows as a colored fringe on the image edge. Skip transparent artwork such as logos and illustrations. The recipe is in surfaces.md.
Transitions, not keyframes, for interactive state
Drive interactive state changes with CSS transitions or a motion library's springs, which retarget when the user reverses mid-flight. Keyframes run a fixed timeline and cannot reverse, so reserve them for sequences that run once. See animations.md.
Press scales to 0.96
A pressed button scales to 0.96 over 150ms with ease-out, and a disabled one never scales. Give the button an opt-out where the motion would distract, through the component's existing variant API or a static prop. See recipes for CSS, Tailwind and Motion.
High-frequency interactions get no animation
Keystrokes, row hovers and tab switches get instant feedback, or a transition of 150ms or less on opacity or background-color. Reserve expressive motion for infrequent moments such as a view's first load, a success state or an empty state.
Every animated state change also leaves a static cue in the form of a color, icon or label. Motion is never the only feedback channel.
Gate motion behind the reduced-motion preference
better-accessibility owns the requirement, and no recipe here ships without it. Run movement, scale and blur only under prefers-reduced-motion: no-preference. Under reduced motion, replace them with an opacity cross-fade rather than removing the element instantly. Recipes for CSS, Tailwind and Motion are in animations.md.
Stagger infrequent entrances by 100ms
Where sequence communicates hierarchy in a staged entrance, split the content into semantic chunks such as title, description and actions. Stagger them 100ms apart, each entering with opacity, 4px of blur and 12px of translateY over 300ms with ease-out. Never stagger routine interactions. See enter-exit.md.
Exits are shorter and smaller than enters
Exit with opacity, 4px of blur and a fixed -12px translateY over 150ms with ease-out, never the full container height. Slide fully out only where the destination carries meaning, such as a drawer closing. Remove the element instantly where motion adds no information. See enter-exit.md.
Skip state animations on first render
Set initial={false} on an AnimatePresence that wraps a state swap, so the default state does not animate in on mount. Never set it around an intentional entrance such as a staggered hero. See animations.md.
Cross-fade contextual icons with exact values
Where an icon swaps on an infrequent state change, such as play to pause or copy to copied, cross-fade it. Scale runs 0.25 to 1, opacity 0 to 1 and blur 4px to 0px. With a motion library, use { type: "spring", duration: 0.3, bounce: 0 }, and bounce is always 0. Without one, keep both icons in the DOM and cross-fade over 300ms with cubic-bezier(0.2, 0, 0, 1).
A tab's icon swap and the actions a row reveals on hover fall under High-frequency interactions get no animation. Both recipes are in icon-transitions.md.
Suppress transitions on theme switch
Disable every transition for the theme swap, force a style flush and restore transitions after the next frame. Otherwise every color transition fires at once and the switch smears. See the recipe.
Transition only what changes
Name the exact properties, as in transition-property: scale, opacity, and never all. See performance.md.
Name the animated property in will-change
Add will-change only after you see first-frame stutter, and name the property you animate: scale for scale, transform for transform. Limit it to transform properties, opacity and filter, and never use all. See performance.md.
Hover effects only on hover-capable pointers
Put hover-only styling behind @media (hover: hover). On touch, :hover latches after a tap and reads as a stuck selected state. Tailwind 4's hover: variant already compiles under that query, and Tailwind 3's does not. Where a control draws its own pressed state, set -webkit-tap-highlight-color: transparent so the default gray flash does not double it.
Contain scroll inside overlays
Give scrollable dialogs, drawers, menus and side panels overscroll-behavior: contain, so scrolling past their end never scrolls the page behind.
Match icon stroke to text weight
An icon's rendered stroke tracks the weight of the text beside it, from 1.5px at 400 to 2.5px at 700. Use one icon library per surface. The table, sizing and grid rules are in icons.md.
One SVG, recolored per state
Icons use currentColor and take hover, selected and disabled states from CSS color and opacity, never from separate assets. Outline is the default variant, and fill marks the active state. Under dir="rtl", mirror only icons whose meaning follows reading direction. See icons.md.
Before you finish
| Detection | Fix |
Padded parent and child with the same rounded-* or border-radius | Add the padding to the outer radius |
box-shadow: 0 0 0 1px ring with no border beside it | border: 1px solid transparent |
outline-slate-*, outline-zinc-* or a hex outline color on img | outline-black/10 and dark:outline-white/10 |
transition-all or transition: all | Name the changing properties |
animation: set on :hover, .open or another toggled class | A transition on the same properties |
active:scale-95, scale-90 or whileTap below 0.96 | 0.96 |
:active scale with no :disabled exclusion | enabled:active: or :not(:disabled):active |
bounce: set to anything but 0 | bounce: 0 |
opacity: 0 in a base rule that only an animation reveals | Hidden state in the from keyframe, animation-fill-mode: both |
translate, scale, filter or motion.* animation with no prefers-reduced-motion, motion-safe: or MotionConfig guard | Gate it and cross-fade opacity under reduced motion |
Color transitions plus a theme toggle with no disableTransitionOnChange or override | The theme-switch suppression recipe |
will-change: all, or will-change on an element that never animates | Name the animated property or delete it |
fill="#..." or stroke="#..." inside an icon SVG | currentColor |
Plain-CSS :hover or Tailwind 3 hover: outside @media (hover: hover) | Wrap it in the query |
overflow: auto or overflow-y-auto on a dialog, drawer or menu with no overscroll-behavior | overscroll-behavior: contain |
Reporting
Severity. HIGH breaks an interaction, as a keyframe toggle that cannot reverse or a hover state stuck on touch does. Two of better-interface's escalation triggers land here and are HIGH on sight. One is motion that ignores prefers-reduced-motion, and the other is a state change carried by motion alone. MEDIUM is a visible inconsistency in surfaces, icons or motion. LOW is isolated polish.
Verification. Without a browser, read every state the component defines from the code, such as hover, pressed, selected, loading and empty, with its durations and easings. With one, walk each state and replay motion at 10% speed in the browser's Animations panel. Report every check you could not run as Not verified.
Format. Group findings under the principle each violates, ordered by severity, one row per root cause listing every location it appears in:
| Severity | Location | Before | After | Why |
Location is path/to/file:line. Why names the principle and the user impact.
End with Block when any HIGH remains, Approve otherwise, leaving the rest in the table as work to do. Never Approve coverage you did not inspect. With nothing to report, state "No actionable UI-polish findings" and report verification.
Does it work?
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Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

