m01-ownership
Skill14 starsChanged 9 months agoMITView on GitHub
Mastering C++ Ownership: Move Semantics, RAII, and Reference Safety. Triggers: std::move, use-after-free, double-free, dangling pointer, copy elision, RVO, reference qualifiers.
7 other projects use a version of this.
Adopted by
Most recently taken up by
- TeddyAlbina/skillstheir own version, first seen Nov 1, 2026
- moeru-ai/auvtheir own version, first seen Oct 10, 2026
- fjrevoredo/mini-diariumtheir own version, first seen Oct 8, 2026
- ZhangHanDong/rust-skillstheir own version, first seen Oct 8, 2026
- MovGP0/Skillstheir own version, first seen Jun 30, 2026
- pocket-veto/pocket-vetotheir own version, first seen Jun 27, 2026
Other versions7 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 7
- ZhangHanDong/rust-skills★ 1.5ksame name
- actionbook/rust-skills★ 1.5ksame name
- fjrevoredo/mini-diarium★ 318same name
- moeru-ai/auv★ 207same name
- TeddyAlbina/skills★ 2same name
- MovGP0/Skills★ 1same name
- pocket-veto/pocket-veto★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository14 other files it gives its agents.
- cpp20-skill-creatorSkill
- m02-resourceSkill
- m03-mutabilitySkill
- m04-zero-costSkill
- m05-type-drivenSkill
- m06-error-handlingSkill
- m07-concurrencySkill
- m09-domainSkill
- m10-performanceSkill
- m11-ecosystemSkill
- m12-lifecycleSkill
- m13-domain-errorSkill
- m14-mental-modelSkill
- m15-anti-patternSkill
The file
We split this skill into the rules it gives an agent
4 rules. 0 are common, 2 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 7 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 13
Scope-bound?: Use Stack (RAII).
- Very specific: line 16
View?: Use T* or T& (non-owning).
- Distinctive: line 33
DO NOT write a destructor unless managing a non-RAII C handle.
- Very specific: line 41
Never pass std::shared_ptr unless transferring shared ownership.
“Common” is measured: kept by at least 6 in 10 of the 7 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
C++ Ownership (Move Semantics & RAII)
Core Question
Who owns this resource, and does it need to move?
In C++, ownership is a discipline, not just a compiler check. You must decide:
- Scope-bound? Use Stack (RAII).
- Exclusive? Use
std::unique_ptr. - Shared? Use
std::shared_ptr. - View? Use
T*orT&(non-owning).
Error → Design Question
| Compiler/Sanitizer Error | Design Question |
| Double Free | Who owns this? Did you copy a raw pointer? |
| Use After Free | Did a reference outlive its owner? |
| Memory Leak | Where is the destructor called? (Did you use new?) |
| Object slicing | Why are you passing by value instead of pointer/reference? |
| Moved-from usage | Why are you touching a variable after std::move? |
Thinking Prompt
- Does it need a heap allocation?
- No? → Stack value (Rule of Zero).
- Yes? →
std::unique_ptr(Rule of Zero). - DO NOT write a destructor unless managing a non-RAII C handle.
- Is it a Transfer or a Copy?
- Transfer? →
std::move. - Copy? → Copy Constructor (or
clone()pattern if polymorphic).
- Transfer? →
- Is this a View?
- Yes? →
std::string_view,std::span, orconst T&. - Never pass
std::shared_ptrunless transferring shared ownership.
- Yes? →
Trace Up / Down
- Trace Up (Diagnosing):
- Error: "Segfault / Heap Corruption"
- Ask: Is there a raw pointer (
T*) managing a resource? - Fix: Wrap in
unique_ptrorvector.
- Trace Down (Implementing):
- Intent: "I want to pass this big object to a function and never see it again."
- Code:
void consume(BigThing t);called withconsume(std::move(thing));
Quick Reference
| Pattern | Cost | Use When |
| Value (Stack) | Zero | Default choice. Small/Medium objects. |
unique_ptr | Zero | Heap needed. Exclusive ownership. |
shared_ptr | Atomic Inc/Dec | Cyclic graph or true shared ownership. |
T& (Ref) | Zero | Parameter passing (non-null). |
T* (Ptr) | Zero | Parameter passing (nullable). |
std::move | Zero | Transferring ownership. |
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

